blob: a2a51addc65078240a6883171baca34c2a40033a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
"""
Assigning to Existing Classes
+++++++++++++++++++++++++++++
Custom properties can be added to any subclass of an :class:`ID`,
:class:`Bone` and :class:`PoseBone`.
These properties can be animated, accessed by the user interface and python
like Blender's existing properties.
.. warning::
Access to these properties might happen in threaded context, on a per-data-block level.
This has to be carefully considered when using accessors or update callbacks.
Typically, these callbacks should not affect any other data that the one owned by their data-block.
When accessing external non-Blender data, thread safety mechanisms should be considered.
"""
import bpy
# Assign a custom property to an existing type.
bpy.types.Material.custom_float = bpy.props.FloatProperty(name="Test Property")
# Test the property is there.
bpy.data.materials[0].custom_float = 5.0
|