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Physics Constraints (bge.constraints)
=====================================

.. module:: bge.constraints


Examples
--------

.. include:: ../examples/bge.constraints.py
   :start-line: 1
   :end-line: 4

.. literalinclude:: ../examples/bge.constraints.py
   :lines: 6-


Functions
---------

.. function:: createConstraint( \
      physicsid_1, physicsid_2, constraint_type, \
      pivot_x=0.0, pivot_y=0.0, pivot_z=0.0, \
      axis_x=0.0, axis_y=0.0, axis_z=0.0, flag=0)

   Creates a constraint.

   :arg physicsid_1: The physics id of the first object in constraint.
   :type physicsid_1: int

   :arg physicsid_2: The physics id of the second object in constraint.
   :type physicsid_2: int

   :arg constraint_type: The type of the constraint, one of...

      - :class:`POINTTOPOINT_CONSTRAINT`
      - :class:`LINEHINGE_CONSTRAINT`
      - :class:`ANGULAR_CONSTRAINT`
      - :class:`CONETWIST_CONSTRAINT`
      - :class:`VEHICLE_CONSTRAINT`
      - :class:`GENERIC_6DOF_CONSTRAINT`

   :type constraint_type: int

   :arg pivot_x: Pivot X position. (optional)
   :type pivot_x: float

   :arg pivot_y: Pivot Y position. (optional)
   :type pivot_y: float

   :arg pivot_z: Pivot Z position. (optional)
   :type pivot_z: float

   :arg axis_x: X axis angle in degrees. (optional)
   :type axis_x: float

   :arg axis_y: Y axis angle in degrees. (optional)
   :type axis_y: float

   :arg axis_z: Z axis angle in degrees. (optional)
   :type axis_z: float

   :arg flag: 128 to disable collision between linked bodies. (optional)
   :type flag: int

   :return: A constraint wrapper.
   :rtype: :class:`~bge.types.KX_ConstraintWrapper`

.. function:: exportBulletFile(filename)

   Exports a file representing the dynamics world (usually using ``.bullet`` extension).

   See `Bullet binary serialization <http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_binary_serialization>`__.

   :arg filename: File path.
   :type filename: str

.. function:: getAppliedImpulse(constraintId)

   :arg constraintId: The id of the constraint.
   :type constraintId: int

   :return: The most recent applied impulse.
   :rtype: float

.. function:: getVehicleConstraint(constraintId)

   :arg constraintId: The id of the vehicle constraint.
   :type constraintId: int

   :return: A vehicle constraint object.
   :rtype: :class:`~bge.types.KX_VehicleWrapper`

.. function:: getCharacter(gameobj)

   :arg gameobj: The game object with the character physics.
   :type gameobj: :class:`~bge.types.KX_GameObject`

   :return: Character wrapper.
   :rtype: :class:`~bge.types.KX_CharacterWrapper`

.. function:: removeConstraint(constraintId)

   Removes a constraint.

   :arg constraintId: The id of the constraint to be removed.
   :type constraintId: int

.. function:: setCcdMode(ccdMode)

   .. note::
      Very experimental, not recommended

   Sets the CCD (Continous Colision Detection) mode in the Physics Environment.

   :arg ccdMode: The new CCD mode.
   :type ccdMode: int

.. function:: setContactBreakingTreshold(breakingTreshold)

   .. note::
      Reasonable default is 0.02 (if units are meters)

   Sets tresholds to do with contact point management.

   :arg breakingTreshold: The new contact breaking treshold.
   :type breakingTreshold: float

.. function:: setDeactivationAngularTreshold(angularTreshold)

   Sets the angular velocity treshold.

   :arg angularTreshold: New deactivation angular treshold.
   :type angularTreshold: float

.. function:: setDeactivationLinearTreshold(linearTreshold)

   Sets the linear velocity treshold.

   :arg linearTreshold: New deactivation linear treshold.
   :type linearTreshold: float

.. function:: setDeactivationTime(time)

   Sets the time after which a resting rigidbody gets deactived.

   :arg time: The deactivation time.
   :type time: float

.. function:: setDebugMode(mode)

   Sets the debug mode.

   :arg mode: The new debug mode.

      - :class:`DBG_NODEBUG`
      - :class:`DBG_DRAWWIREFRAME`
      - :class:`DBG_DRAWAABB`
      - :class:`DBG_DRAWFREATURESTEXT`
      - :class:`DBG_DRAWCONTACTPOINTS`
      - :class:`DBG_NOHELPTEXT`
      - :class:`DBG_DRAWTEXT`
      - :class:`DBG_PROFILETIMINGS`
      - :class:`DBG_ENABLESATCOMPARISION`
      - :class:`DBG_DISABLEBULLETLCP`
      - :class:`DBG_ENABLECCD`
      - :class:`DBG_DRAWCONSTRAINTS`
      - :class:`DBG_DRAWCONSTRAINTLIMITS`
      - :class:`DBG_FASTWIREFRAME`

   :type mode: int

.. function:: setGravity(x, y, z)

   Sets the gravity force.

   :arg x: Gravity X force.
   :type x: float

   :arg y: Gravity Y force.
   :type y: float

   :arg z: Gravity Z force.
   :type z: float

.. function:: setLinearAirDamping(damping)

   .. note::

      Not implemented

   Sets the linear air damping for rigidbodies.

.. function:: setNumIterations(numiter)

   Sets the number of iterations for an iterative constraint solver.

   :arg numiter: New number of iterations.
   :type numiter: int

.. function:: setNumTimeSubSteps(numsubstep)

   Sets the number of substeps for each physics proceed. Tradeoff quality for performance.

   :arg numsubstep: New number of substeps.
   :type numsubstep: int

.. function:: setSolverDamping(damping)

   .. note::
      Very experimental, not recommended

   Sets the damper constant of a penalty based solver.

   :arg damping: New damping for the solver.
   :type damping: float

.. function:: setSolverTau(tau)

   .. note::
      Very experimental, not recommended

   Sets the spring constant of a penalty based solver.

   :arg tau: New tau for the solver.
   :type tau: float

.. function:: setSolverType(solverType)

   .. note::
      Very experimental, not recommended

   Sets the solver type.

   :arg solverType: The new type of the solver.
   :type solverType: int

.. function:: setSorConstant(sor)

   .. note::
      Very experimental, not recommended

   Sets the successive overrelaxation constant.

   :arg sor: New sor value.
   :type sor: float

.. function:: setUseEpa(epa)

   .. note::

      Not implemented


Constants
+++++++++

.. attribute:: error

   Symbolic constant string that indicates error.

   :type: str


Debug Mode Constants
^^^^^^^^^^^^^^^^^^^^

Debug mode to be used with :func:`setDebugMode`.


.. data:: DBG_NODEBUG

   No debug.

.. data:: DBG_DRAWWIREFRAME

   Draw wireframe in debug.

.. data:: DBG_DRAWAABB

   Draw Axis Aligned Bounding Box in debug.

.. data:: DBG_DRAWFREATURESTEXT

   Draw features text in debug.

.. data:: DBG_DRAWCONTACTPOINTS

   Draw contact points in debug.

.. data:: DBG_NOHELPTEXT

   Debug without help text.

.. data:: DBG_DRAWTEXT

   Draw text in debug.

.. data:: DBG_PROFILETIMINGS

   Draw profile timings in debug.

.. data:: DBG_ENABLESATCOMPARISION

   Enable sat comparision in debug.

.. data:: DBG_DISABLEBULLETLCP

   Disable Bullet LCP.

.. data:: DBG_ENABLECCD

   Enable Continous Collision Detection in debug.

.. data:: DBG_DRAWCONSTRAINTS

   Draw constraints in debug.

.. data:: DBG_DRAWCONSTRAINTLIMITS

   Draw constraint limits in debug.

.. data:: DBG_FASTWIREFRAME

   Draw a fast wireframe in debug.


Create Constraint Constants
^^^^^^^^^^^^^^^^^^^^^^^^^^^

Constraint type to be used with :func:`createConstraint`.


.. data:: POINTTOPOINT_CONSTRAINT

   .. to do

.. data:: LINEHINGE_CONSTRAINT

   .. to do

.. data:: ANGULAR_CONSTRAINT

   .. to do

.. data:: CONETWIST_CONSTRAINT

   .. to do

.. data:: VEHICLE_CONSTRAINT

   .. to do

.. data:: GENERIC_6DOF_CONSTRAINT

   .. to do