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BL_ArmatureBone(PyObjectPlus)
=============================
base class --- :class:`PyObjectPlus`
.. class:: BL_ArmatureBone(PyObjectPlus)
Proxy to Blender bone structure. All fields are read-only and comply to RNA names.
All space attribute correspond to the rest pose.
.. attribute:: name
bone name.
:type: string
.. attribute:: connected
true when the bone head is struck to the parent's tail.
:type: boolean
.. attribute:: hinge
true when bone doesn't inherit rotation or scale from parent bone.
:type: boolean
.. attribute:: inherit_scale
true when bone inherits scaling from parent bone.
:type: boolean
.. attribute:: bbone_segments
number of B-bone segments.
:type: integer
.. attribute:: roll
bone rotation around head-tail axis.
:type: float
.. attribute:: head
location of head end of the bone in parent bone space.
:type: vector [x, y, z]
.. attribute:: tail
location of head end of the bone in parent bone space.
:type: vector [x, y, z]
.. attribute:: length
bone length.
:type: float
.. attribute:: arm_head
location of head end of the bone in armature space.
:type: vector [x, y, z]
.. attribute:: arm_tail
location of tail end of the bone in armature space.
:type: vector [x, y, z]
.. attribute:: arm_mat
matrix of the bone head in armature space.
:type: matrix [4][4]
.. note::
This matrix has no scale part.
.. attribute:: bone_mat
rotation matrix of the bone in parent bone space.
:type: matrix [3][3]
.. attribute:: parent
parent bone, or None for root bone.
:type: :class:`BL_ArmatureBone`
.. attribute:: children
list of bone's children.
:type: list of :class:`BL_ArmatureBone`
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