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KX_SceneActuator(SCA_IActuator)
===============================

.. module:: bge.types

base class --- :class:`SCA_IActuator`

.. class:: KX_SceneActuator(SCA_IActuator)

   Scene Actuator logic brick.

   .. warning::

      Scene actuators that use a scene name will be ignored if at game start, the named scene doesn't exist or is empty

      This will generate a warning in the console:

      .. code-block:: none
      
         Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene

   .. attribute:: scene

      the name of the scene to change to/overlay/underlay/remove/suspend/resume.

      :type: string

   .. attribute:: camera

      the camera to change to.

      :type: :class:`KX_Camera` on read, string or :class:`KX_Camera` on write
      
      .. note::
         
         When setting the attribute, you can use either a :class:`KX_Camera` or the name of the camera.

   .. attribute:: useRestart

      Set flag to True to restart the sene.

      :type: boolean

   .. attribute:: mode

      The mode of the actuator.

      :type: integer from 0 to 5.