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SCA_ILogicBrick(CValue)
=======================
base class --- :class:`CValue`
.. class:: SCA_ILogicBrick(CValue)
Base class for all logic bricks.
.. attribute:: executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
:type: executePriority: int
.. attribute:: owner
The game object this logic brick is attached to (read-only).
:type: :class:`KX_GameObject` or None in exceptional cases.
.. attribute:: name
The name of this logic brick (read-only).
:type: string
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