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**************************
Blender as a Python Module
**************************
Blender supports being built as a Python module,
allowing ``import bpy`` to be added to any Python script, providing access to Blender's features.
.. note::
At time of writing official builds are not available,
using this requires compiling Blender yourself see
`build instructions <https://wiki.blender.org/w/index.php?title=Building_Blender/Other/BlenderAsPyModule>`__.
Use Cases
=========
Python developers may wish to integrate Blender scripts which don't center around Blender.
Possible uses include:
- Visualizing data by rendering images and animations.
- Image processing using Blender's compositor.
- Video editing (using Blender's sequencer).
- 3D file conversion.
- Development, accessing ``bpy`` from Python IDE's and debugging tools for example.
- Automation.
Usage
=====
For the most part using Blender as a Python module is equivalent to running a script in background-mode
(passing the command-line arguments ``--background`` or ``-b``),
however there are some differences to be aware of.
.. Sorted alphabetically as there isn't an especially a logical order to show them.
Blender's Executable Access
The attribute :class:`bpy.app.binary_path` defaults to an empty string.
If you wish to point this to the location of a known executable you may set the value.
This example searches for the binary, setting it when found:
.. code-block:: python
import bpy
import shutil
blender_bin = shutil.which("blender")
if blender_bin:
print("Found:", blender_bin)
bpy.app.binary_path = blender_bin
else:
print("Unable to find blender!")
Blender's Internal Modules
There are many modules included with Blender such as :mod:`gpu` and :mod:`mathuils`.
It's important that these are imported after ``bpy`` or they will not be found.
Command Line Arguments Unsupported
Functionality controlled by command line arguments (shown by calling ``blender --help`` aren't accessible).
Typically this isn't such a limitation although there are some command line arguments that don't have
equivalents in Blender's Python API (``--threads`` and ``--log`` for example).
.. note::
Access to these settings may be added in the future as needed.
Resource Sharing (GPU)
It's possible other Python modules make use of the GPU in a way that prevents Blender/Cycles from accessing the GPU.
Signal Handlers
Blender's typical signal handlers are not initialized, so there is no special handling for ``Control-C``
to cancel a render and a crash log is not written in the event of a crash.
Startup and Preferences
When the ``bpy`` module loads it contains the default startup scene
(instead of an "empty" blend-file as you might expect), so there is a default cube, camera and light.
If you wish to start from an empty file use: ``bpy.ops.wm.read_factory_settings(use_empty=True)``.
The users startup and preferences are ignored to prevent your local configuration from impacting scripts behavior.
The Python module behaves as if ``--factory-startup`` was passed as a command line argument.
The users preferences and startup can be loaded using operators:
.. code-block:: python
import bpy
bpy.ops.wm.read_userpref()
bpy.ops.wm.read_homefile()
Limitations
===========
Most constraints of Blender as an application still apply:
Reloading Unsupported
Reloading the ``bpy`` module via ``importlib.reload`` will raise an exception
instead of reloading and resetting the module.
Instead, the operator ``bpy.ops.wm.read_factory_settings()`` can be used to reset the internal state.
Single Blend File Restriction
Only a single ``.blend`` file can be edited at a time.
.. hint::
As with the application it's possible to start multiple instances,
each with their own ``bpy`` and therefor Blender state.
Python provides the ``multiprocessing`` module to make communicating with sub-processes more convenient.
In some cases the library API may be an alternative to starting separate processes,
although this API operates on reading and writing ID data-blocks and isn't
a complete substitute for loading ``.blend`` files, see:
- :meth:`bpy.types.BlendDataLibraries.load`
- :meth:`bpy.types.BlendDataLibraries.write`
- :meth:`bpy.types.BlendData.temp_data`
supports a temporary data-context to avoid manipulating the current ``.blend`` file.
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