Welcome to mirror list, hosted at ThFree Co, Russian Federation.

AUD_DynamicMusic.cpp « C « bindings « audaspace « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 62e626cdc6c2780bfe6981d7d70ed421619aa29e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

#include "Exception.h"

#include <cassert>

using namespace aud;

#define AUD_CAPI_IMPLEMENTATION
#include "AUD_DynamicMusic.h"

AUD_API AUD_DynamicMusic* AUD_DynamicMusic_create(AUD_Device* device)
{
	assert(device);

	try
	{
		return new AUD_DynamicMusic(new DynamicMusic(*device));
	}
	catch(Exception&)
	{
		return nullptr;
	}
}

AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player)
{
	assert(player);
	delete player;
}

AUD_API int AUD_DynamicMusic_addScene(AUD_DynamicMusic* player, AUD_Sound* scene)
{
	assert(player);
	assert(scene);

	return (*player)->addScene(*scene);
}

AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene)
{
	assert(player);

	return (*player)->changeScene(scene);
}

AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->getScene();
}

AUD_API int AUD_DynamicMusic_addTransition(AUD_DynamicMusic* player, int ini, int end, AUD_Sound* transition)
{
	assert(player);
	assert(transition);

	return (*player)->addTransition(ini, end, *transition);
}

AUD_API void AUD_DynamicMusic_setFadeTime(AUD_DynamicMusic* player, float seconds)
{
	assert(player);

	(*player)->setFadeTime(seconds);
}

AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->getFadeTime();
}

AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->resume();
}

AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->pause();
}

AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, double position)
{
	assert(player);

	return (*player)->seek(position);
}

AUD_API double AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->getPosition();
}

AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->getVolume();
}

AUD_API int AUD_DynamicMusic_setVolume(AUD_DynamicMusic* player, float volume)
{
	assert(player);

	return (*player)->setVolume(volume);
}

AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player)
{
	assert(player);

	return static_cast<AUD_Status>((*player)->getStatus());
}

AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player)
{
	assert(player);

	return (*player)->stop();
}