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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file DefaultSynchronizer.h
* @ingroup devices
* The DefaultSynchronizer class.
*/
#include "ISynchronizer.h"
AUD_NAMESPACE_BEGIN
/**
* This class is a default ISynchronizer implementation that actually does no
* synchronization and is intended for devices that don't support it.
*/
class AUD_API DefaultSynchronizer : public ISynchronizer
{
public:
virtual void seek(std::shared_ptr<IHandle> handle, float time);
virtual float getPosition(std::shared_ptr<IHandle> handle);
virtual void play();
virtual void stop();
virtual void setSyncCallback(syncFunction function, void* data);
virtual int isPlaying();
};
AUD_NAMESPACE_END
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