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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file Superpose.h
* @ingroup sequence
* The Superpose class.
*/
#include "ISound.h"
AUD_NAMESPACE_BEGIN
/**
* This sound mixes two other factories, playing them the same time.
* \note Readers from the underlying factories must have the same sample rate
* and channel count.
*/
class AUD_API Superpose : public ISound
{
private:
/**
* First played sound.
*/
std::shared_ptr<ISound> m_sound1;
/**
* Second played sound.
*/
std::shared_ptr<ISound> m_sound2;
// delete copy constructor and operator=
Superpose(const Superpose&) = delete;
Superpose& operator=(const Superpose&) = delete;
public:
/**
* Creates a new superpose sound.
* \param sound1 The first input sound.
* \param sound2 The second input sound.
*/
Superpose(std::shared_ptr<ISound> sound1, std::shared_ptr<ISound> sound2);
virtual std::shared_ptr<IReader> createReader();
};
AUD_NAMESPACE_END
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