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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "fx/Delay.h"
#include "fx/DelayReader.h"
AUD_NAMESPACE_BEGIN
Delay::Delay(std::shared_ptr<ISound> sound, float delay) :
Effect(sound),
m_delay(delay)
{
}
float Delay::getDelay() const
{
return m_delay;
}
std::shared_ptr<IReader> Delay::createReader()
{
return std::shared_ptr<IReader>(new DelayReader(getReader(), m_delay));
}
AUD_NAMESPACE_END
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