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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "sequence/Sequence.h"
#include "sequence/SequenceReader.h"
#include "sequence/SequenceData.h"
AUD_NAMESPACE_BEGIN
Sequence::Sequence(Specs specs, float fps, bool muted)
{
m_sequence = std::shared_ptr<SequenceData>(new SequenceData(specs, fps, muted));
}
Specs Sequence::getSpecs()
{
return m_sequence->getSpecs();
}
void Sequence::setSpecs(Specs specs)
{
m_sequence->setSpecs(specs);
}
float Sequence::getFPS() const
{
return m_sequence->getFPS();
}
void Sequence::setFPS(float fps)
{
m_sequence->setFPS(fps);
}
void Sequence::mute(bool muted)
{
m_sequence->mute(muted);
}
bool Sequence::isMuted() const
{
return m_sequence->isMuted();
}
float Sequence::getSpeedOfSound() const
{
return m_sequence->getSpeedOfSound();
}
void Sequence::setSpeedOfSound(float speed)
{
m_sequence->setSpeedOfSound(speed);
}
float Sequence::getDopplerFactor() const
{
return m_sequence->getDopplerFactor();
}
void Sequence::setDopplerFactor(float factor)
{
m_sequence->setDopplerFactor(factor);
}
DistanceModel Sequence::getDistanceModel() const
{
return m_sequence->getDistanceModel();
}
void Sequence::setDistanceModel(DistanceModel model)
{
m_sequence->setDistanceModel(model);
}
AnimateableProperty* Sequence::getAnimProperty(AnimateablePropertyType type)
{
return m_sequence->getAnimProperty(type);
}
std::shared_ptr<SequenceEntry> Sequence::add(std::shared_ptr<ISound> sound, double begin, double end, double skip)
{
return m_sequence->add(sound, begin, end, skip);
}
void Sequence::remove(std::shared_ptr<SequenceEntry> entry)
{
m_sequence->remove(entry);
}
std::shared_ptr<IReader> Sequence::createQualityReader()
{
return std::shared_ptr<IReader>(new SequenceReader(m_sequence, true));
}
std::shared_ptr<IReader> Sequence::createReader()
{
return std::shared_ptr<IReader>(new SequenceReader(m_sequence));
}
AUD_NAMESPACE_END
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