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#include "FTPixmapGlyph.h"
FTPixmapGlyph::FTPixmapGlyph( FT_GlyphSlot glyph)
: FTGlyph( glyph),
destWidth(0),
destHeight(0),
data(0)
{
err = FT_Render_Glyph( glyph, FT_RENDER_MODE_NORMAL);
if( err || ft_glyph_format_bitmap != glyph->format)
{
return;
}
FT_Bitmap bitmap = glyph->bitmap;
//check the pixel mode
//ft_pixel_mode_grays
int srcWidth = bitmap.width;
int srcHeight = bitmap.rows;
// FIXME What about dest alignment?
destWidth = srcWidth;
destHeight = srcHeight;
if( destWidth && destHeight)
{
data = new unsigned char[destWidth * destHeight * 4];
// Get the current glColor.
float ftglColour[4];
// glGetFloatv( GL_CURRENT_COLOR, ftglColour);
ftglColour[0] = ftglColour[1] = ftglColour[2] = ftglColour[3] = 1.0;
unsigned char redComponent = static_cast<unsigned char>( ftglColour[0] * 255.0f);
unsigned char greenComponent = static_cast<unsigned char>( ftglColour[1] * 255.0f);
unsigned char blueComponent = static_cast<unsigned char>( ftglColour[2] * 255.0f);
unsigned char* src = bitmap.buffer;
unsigned char* dest = data + ((destHeight - 1) * destWidth) * 4;
size_t destStep = destWidth * 4 * 2;
if( ftglColour[3] == 1.0f)
{
for( int y = 0; y < srcHeight; ++y)
{
for( int x = 0; x < srcWidth; ++x)
{
*dest++ = redComponent;
*dest++ = greenComponent;
*dest++ = blueComponent;
*dest++ = *src++;
}
dest -= destStep;
}
}
else
{
for( int y = 0; y < srcHeight; ++y)
{
for( int x = 0; x < srcWidth; ++x)
{
*dest++ = redComponent;
*dest++ = greenComponent;
*dest++ = blueComponent;
*dest++ = static_cast<unsigned char>(ftglColour[3] * *src++);
}
dest -= destStep;
}
}
destHeight = srcHeight;
}
pos.x = glyph->bitmap_left;
pos.y = srcHeight - glyph->bitmap_top;
}
FTPixmapGlyph::~FTPixmapGlyph()
{
delete [] data;
}
#include <math.h>
float FTPixmapGlyph::Render( const FTPoint& pen)
{
if( data)
{
float dx, dy;
dx= floor( (pen.x + pos.x ) );
dy= ( (pen.y - pos.y ) );
// Move the glyph origin
glBitmap( 0, 0, 0.0f, 0.0f, dx, dy, (const GLubyte*)0);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glDrawPixels( destWidth, destHeight, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)data);
// Restore the glyph origin
glBitmap( 0, 0, 0.0f, 0.0f, -dx, -dy, (const GLubyte*)0);
}
return advance;
}
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