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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef TRIANGLE_MESH_SHAPE_H
#define TRIANGLE_MESH_SHAPE_H
#include "CollisionShapes/CollisionShape.h"
#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
#include "StridingMeshInterface.h"
#include "TriangleCallback.h"
///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
class TriangleMeshShape : public CollisionShape
{
protected:
StridingMeshInterface* m_meshInterface;
SimdVector3 m_localAabbMin;
SimdVector3 m_localAabbMax;
float m_collisionMargin;
public:
TriangleMeshShape(StridingMeshInterface* meshInterface);
virtual ~TriangleMeshShape();
virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const;
virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
{
assert(0);
return LocalGetSupportingVertex(vec);
}
void RecalcLocalAabb();
virtual int GetShapeType() const
{
return TRIANGLE_MESH_SHAPE_PROXYTYPE;
}
virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
virtual void setLocalScaling(const SimdVector3& scaling);
virtual const SimdVector3& getLocalScaling() const;
//debugging
virtual char* GetName()const {return "TRIANGLEMESH";}
virtual float GetMargin() const {
return m_collisionMargin;
}
virtual void SetMargin(float collisionMargin)
{
m_collisionMargin = collisionMargin;
}
};
#endif //TRIANGLE_MESH_SHAPE_H
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