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SimpleConstraintSolver.h « ConstraintSolver « BulletDynamics « bullet « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies.
 * Erwin Coumans makes no representations about the suitability 
 * of this software for any purpose.  
 * It is provided "as is" without express or implied warranty.
*/
#ifndef SIMPLE_CONSTRAINT_SOLVER_H
#define SIMPLE_CONSTRAINT_SOLVER_H

#include "ConstraintSolver.h"
class IDebugDraw;

/// SimpleConstraintSolver uses a Propagation Method
/// Applies impulses for combined restitution and penetration recovery and to simulate friction
class SimpleConstraintSolver : public ConstraintSolver
{
	float Solve(PersistentManifold* manifold, const ContactSolverInfo& info,int iter,IDebugDraw* debugDrawer);

public:

	virtual ~SimpleConstraintSolver() {}
	
	virtual float SolveGroup(PersistentManifold** manifold,int numManifolds,const ContactSolverInfo& info, IDebugDraw* debugDrawer=0);

};




#endif //SIMPLE_CONSTRAINT_SOLVER_H