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/*
* Copyright (c) 2001-2005 Erwin Coumans <phy@erwincoumans.com>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
class PHY_ResponseTable;
class PHY_Shape;
struct PHY__Vector3
{
float m_vec[4];
operator const float* () const
{
return &m_vec[0];
}
operator float* ()
{
return &m_vec[0];
}
};
//typedef float PHY__Vector3[4];
typedef enum
{
PHY_FH_RESPONSE,
PHY_SENSOR_RESPONSE, /* Touch Sensors */
PHY_CAMERA_RESPONSE, /* Visibility Culling */
PHY_OBJECT_RESPONSE, /* Object Dynamic Geometry Response */
PHY_STATIC_RESPONSE, /* Static Geometry Response */
PHY_NUM_RESPONSE
};
typedef struct PHY_CollData {
PHY__Vector3 m_point1; /* Point in object1 in world coordinates */
PHY__Vector3 m_point2; /* Point in object2 in world coordinates */
PHY__Vector3 m_normal; /* point2 - point1 */
} PHY_CollData;
typedef bool (*PHY_ResponseCallback)(void *client_data,
void *client_object1,
void *client_object2,
const PHY_CollData *coll_data);
/// PHY_PhysicsType enumerates all possible Physics Entities.
/// It is mainly used to create/add Physics Objects
typedef enum PHY_PhysicsType {
PHY_CONVEX_RIGIDBODY=16386,
PHY_CONCAVE_RIGIDBODY=16399,
PHY_CONVEX_FIXEDBODY=16388,//'collision object'
PHY_CONCAVE_FIXEDBODY=16401,
PHY_CONVEX_KINEMATICBODY=16387,//
PHY_CONCAVE_KINEMATICBODY=16400,
PHY_CONVEX_PHANTOMBODY=16398,
PHY_CONCAVE_PHANTOMBODY=16402
} PHY_PhysicsType;
/// PHY_ConstraintType enumerates all supported Constraint Types
typedef enum PHY_ConstraintType {
PHY_POINT2POINT_CONSTRAINT=1,
PHY_LINEHINGE_CONSTRAINT,
PHY_VEHICLE_CONSTRAINT
} PHY_ConstraintType;
typedef float PHY_Vector3[3];
#endif //__PHY_DYNAMIC_TYPES
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