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btDefaultCollisionConfiguration.h « CollisionDispatch « BulletCollision « src « bullet2 « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
#define BT_DEFAULT_COLLISION_CONFIGURATION

#include "btCollisionConfiguration.h"
class btVoronoiSimplexSolver;
class btConvexPenetrationDepthSolver;

struct	btDefaultCollisionConstructionInfo
{
	btStackAlloc*		m_stackAlloc;
	btPoolAllocator*	m_persistentManifoldPool;
	btPoolAllocator*	m_collisionAlgorithmPool;
	int					m_defaultMaxPersistentManifoldPoolSize;
	int					m_defaultMaxCollisionAlgorithmPoolSize;
	int					m_defaultStackAllocatorSize;

	btDefaultCollisionConstructionInfo()
		:m_stackAlloc(0),
		m_persistentManifoldPool(0),
		m_collisionAlgorithmPool(0),
		m_defaultMaxPersistentManifoldPoolSize(65535),
		m_defaultMaxCollisionAlgorithmPoolSize(65535),
		m_defaultStackAllocatorSize(5*1024*1024)
	{
	}
};



///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator, pool memory allocators
///todo: describe the meaning
class	btDefaultCollisionConfiguration : public btCollisionConfiguration
{

protected:

	int	m_persistentManifoldPoolSize;
	
	btStackAlloc*	m_stackAlloc;
	bool	m_ownsStackAllocator;

	btPoolAllocator*	m_persistentManifoldPool;
	bool	m_ownsPersistentManifoldPool;


	btPoolAllocator*	m_collisionAlgorithmPool;
	bool	m_ownsCollisionAlgorithmPool;

	//default simplex/penetration depth solvers
	btVoronoiSimplexSolver*	m_simplexSolver;
	btConvexPenetrationDepthSolver*	m_pdSolver;
	
	//default CreationFunctions, filling the m_doubleDispatch table
	btCollisionAlgorithmCreateFunc*	m_convexConvexCreateFunc;
	btCollisionAlgorithmCreateFunc*	m_convexConcaveCreateFunc;
	btCollisionAlgorithmCreateFunc*	m_swappedConvexConcaveCreateFunc;
	btCollisionAlgorithmCreateFunc*	m_compoundCreateFunc;
	btCollisionAlgorithmCreateFunc*	m_swappedCompoundCreateFunc;
	btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
	btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
	btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
	btCollisionAlgorithmCreateFunc* m_boxSphereCF;
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM

	btCollisionAlgorithmCreateFunc* m_boxBoxCF;
	btCollisionAlgorithmCreateFunc*	m_sphereTriangleCF;
	btCollisionAlgorithmCreateFunc*	m_triangleSphereCF;
	btCollisionAlgorithmCreateFunc*	m_planeConvexCF;
	btCollisionAlgorithmCreateFunc*	m_convexPlaneCF;
	
public:


	btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());

	virtual ~btDefaultCollisionConfiguration();

		///memory pools
	virtual btPoolAllocator* getPersistentManifoldPool()
	{
		return m_persistentManifoldPool;
	}

	virtual btPoolAllocator* getCollisionAlgorithmPool()
	{
		return m_collisionAlgorithmPool;
	}

	virtual btStackAlloc*	getStackAllocator()
	{
		return m_stackAlloc;
	}


	virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);


};

#endif //BT_DEFAULT_COLLISION_CONFIGURATION