Welcome to mirror list, hosted at ThFree Co, Russian Federation.

btConvexPointCloudShape.cpp « CollisionShapes « BulletCollision « src « bullet2 « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c1b155aef450437eba49e97c7071d90e8d5671aa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvexPointCloudShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"

#include "LinearMath/btQuaternion.h"

void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
{
	m_localScaling = scaling;
	recalcLocalAabb();
}

#ifndef __SPU__
btVector3	btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
	btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
	btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);

	btVector3 vec = vec0;
	btScalar lenSqr = vec.length2();
	if (lenSqr < btScalar(0.0001))
	{
		vec.setValue(1,0,0);
	} else
	{
		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
		vec *= rlen;
	}


	for (int i=0;i<m_numPoints;i++)
	{
		btVector3 vtx = getScaledPoint(i);

		newDot = vec.dot(vtx);
		if (newDot > maxDot)
		{
			maxDot = newDot;
			supVec = vtx;
		}
	}
	return supVec;
}

void	btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
	btScalar newDot;
	//use 'w' component of supportVerticesOut?
	{
		for (int i=0;i<numVectors;i++)
		{
			supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
		}
	}
	for (int i=0;i<m_numPoints;i++)
	{
		btVector3 vtx = getScaledPoint(i);

		for (int j=0;j<numVectors;j++)
		{
			const btVector3& vec = vectors[j];
			
			newDot = vec.dot(vtx);
			if (newDot > supportVerticesOut[j][3])
			{
				//WARNING: don't swap next lines, the w component would get overwritten!
				supportVerticesOut[j] = vtx;
				supportVerticesOut[j][3] = newDot;
			}
		}
	}



}
	


btVector3	btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
{
	btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);

	if ( getMargin()!=btScalar(0.) )
	{
		btVector3 vecnorm = vec;
		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
		{
			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
		} 
		vecnorm.normalize();
		supVertex+= getMargin() * vecnorm;
	}
	return supVertex;
}


#endif






//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
int	btConvexPointCloudShape::getNumVertices() const
{
	return m_numPoints;
}

int btConvexPointCloudShape::getNumEdges() const
{
	return 0;
}

void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
{
	btAssert (0);
}

void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
{
	vtx = m_unscaledPoints[i]*m_localScaling;
}

int	btConvexPointCloudShape::getNumPlanes() const
{
	return 0;
}

void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
{

	btAssert(0);
}

//not yet
bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
{
	btAssert(0);
	return false;
}