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btPolyhedralConvexShape.h « CollisionShapes « BulletCollision « src « bullet2 « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BU_SHAPE
#define BU_SHAPE

#include "LinearMath/btPoint3.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAabbUtil2.h"
#include "btConvexInternalShape.h"


///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
class btPolyhedralConvexShape : public btConvexInternalShape
{

protected:
	btVector3	m_localAabbMin;
	btVector3	m_localAabbMax;
	bool		m_isLocalAabbValid;

public:

	btPolyhedralConvexShape();

	//brute force implementations
	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
	
	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;


	inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
	{

		//lazy evaluation of local aabb
		btAssert(m_isLocalAabbValid);
		btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
	}

	
	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

	virtual void	setLocalScaling(const btVector3& scaling);

	void	recalcLocalAabb();

	virtual int	getNumVertices() const = 0 ;
	virtual int getNumEdges() const = 0;
	virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const = 0;
	virtual void getVertex(int i,btPoint3& vtx) const = 0;
	virtual int	getNumPlanes() const = 0;
	virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const = 0;
//	virtual int getIndex(int i) const = 0 ; 

	virtual	bool isInside(const btPoint3& pt,btScalar tolerance) const = 0;
	
	/// optional Hull is for optional Separating Axis Test Hull collision detection, see Hull.cpp
	class	Hull*	m_optionalHull;

};

#endif //BU_SHAPE