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include_directories( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
set(BulletDynamics_SRCS
ConstraintSolver/btContactConstraint.cpp
ConstraintSolver/btConeTwistConstraint.cpp
ConstraintSolver/btGeneric6DofConstraint.cpp
ConstraintSolver/btHingeConstraint.cpp
ConstraintSolver/btPoint2PointConstraint.cpp
ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
ConstraintSolver/btSliderConstraint.cpp
ConstraintSolver/btSolve2LinearConstraint.cpp
ConstraintSolver/btTypedConstraint.cpp
Dynamics/Bullet-C-API.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
Dynamics/btSimpleDynamicsWorld.cpp
Dynamics/btRigidBody.cpp
Vehicle/btRaycastVehicle.cpp
Vehicle/btWheelInfo.cpp
Character/btKinematicCharacterController.cpp
)
set(Root_HDRS
../btBulletDynamicsCommon.h
../btBulletCollisionCommon.h
)
set(ConstraintSolver_HDRS
ConstraintSolver/btConstraintSolver.h
ConstraintSolver/btContactConstraint.h
ConstraintSolver/btContactSolverInfo.h
ConstraintSolver/btConeTwistConstraint.h
ConstraintSolver/btGeneric6DofConstraint.h
ConstraintSolver/btHingeConstraint.h
ConstraintSolver/btJacobianEntry.h
ConstraintSolver/btPoint2PointConstraint.h
ConstraintSolver/btSequentialImpulseConstraintSolver.h
ConstraintSolver/btSliderConstraint.h
ConstraintSolver/btSolve2LinearConstraint.h
ConstraintSolver/btSolverBody.h
ConstraintSolver/btSolverConstraint.h
ConstraintSolver/btTypedConstraint.h
)
set(Dynamics_HDRS
Dynamics/btContinuousDynamicsWorld.h
Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.h
)
set(Vehicle_HDRS
Vehicle/btRaycastVehicle.h
Vehicle/btVehicleRaycaster.h
Vehicle/btWheelInfo.h
)
set(Character_HDRS
Character/btCharacterControllerInterface.h
Character/btKinematicCharacterController.h
)
set(BulletDynamics_HDRS
${Root_HDRS}
${ConstraintSolver_HDRS}
${Dynamics_HDRS}
${Vehicle_HDRS}
${Character_HDRS}
)
add_library(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS})
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION})
if(BUILD_SHARED_LIBS)
target_link_libraries(BulletDynamics BulletCollision LinearMath)
endif()
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
install(TARGETS BulletDynamics DESTINATION lib)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
endif()
if(APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
set_property(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver)
set_property(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics)
set_property(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle)
set_property(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character)
endif()
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