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INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src }
)
ADD_LIBRARY(LibLinearMath
btAlignedObjectArray.h
btList.h
btPoolAllocator.h
btRandom.h
btVector3.h
btDefaultMotionState.h
btMatrix3x3.h
btQuadWord.h
btHashMap.h
btScalar.h
btAabbUtil2.h
btConvexHull.h
btConvexHull.cpp
btMinMax.h
btQuaternion.h
btStackAlloc.h
btGeometryUtil.h
btMotionState.h
btTransform.h
btAlignedAllocator.h
btIDebugDraw.h
btPoint3.h
btQuickprof.h
btTransformUtil.h
btQuickprof.cpp
btGeometryUtil.cpp
btAlignedAllocator.cpp
)
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