Welcome to mirror list, hosted at ThFree Co, Russian Federation.

btThreadSupportWin32.cpp « TaskScheduler « LinearMath « src « bullet2 « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 922e449cce213a5d325e7bf28645b701aa962da5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2018 Erwin Coumans  http://bulletphysics.com

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#if defined(_WIN32) && BT_THREADSAFE

#include "LinearMath/btScalar.h"
#include "LinearMath/btMinMax.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btThreads.h"
#include "btThreadSupportInterface.h"
#include <windows.h>
#include <stdio.h>

struct btProcessorInfo
{
	int numLogicalProcessors;
	int numCores;
	int numNumaNodes;
	int numL1Cache;
	int numL2Cache;
	int numL3Cache;
	int numPhysicalPackages;
	static const int maxNumTeamMasks = 32;
	int numTeamMasks;
	UINT64 processorTeamMasks[maxNumTeamMasks];
};

UINT64 getProcessorTeamMask(const btProcessorInfo& procInfo, int procId)
{
	UINT64 procMask = UINT64(1) << procId;
	for (int i = 0; i < procInfo.numTeamMasks; ++i)
	{
		if (procMask & procInfo.processorTeamMasks[i])
		{
			return procInfo.processorTeamMasks[i];
		}
	}
	return 0;
}

int getProcessorTeamIndex(const btProcessorInfo& procInfo, int procId)
{
	UINT64 procMask = UINT64(1) << procId;
	for (int i = 0; i < procInfo.numTeamMasks; ++i)
	{
		if (procMask & procInfo.processorTeamMasks[i])
		{
			return i;
		}
	}
	return -1;
}

int countSetBits(ULONG64 bits)
{
	int count = 0;
	while (bits)
	{
		if (bits & 1)
		{
			count++;
		}
		bits >>= 1;
	}
	return count;
}

typedef BOOL(WINAPI* Pfn_GetLogicalProcessorInformation)(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD);

void getProcessorInformation(btProcessorInfo* procInfo)
{
	memset(procInfo, 0, sizeof(*procInfo));
	Pfn_GetLogicalProcessorInformation getLogicalProcInfo =
		(Pfn_GetLogicalProcessorInformation)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "GetLogicalProcessorInformation");
	if (getLogicalProcInfo == NULL)
	{
		// no info
		return;
	}
	PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buf = NULL;
	DWORD bufSize = 0;
	while (true)
	{
		if (getLogicalProcInfo(buf, &bufSize))
		{
			break;
		}
		else
		{
			if (GetLastError() == ERROR_INSUFFICIENT_BUFFER)
			{
				if (buf)
				{
					free(buf);
				}
				buf = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)malloc(bufSize);
			}
		}
	}

	int len = bufSize / sizeof(*buf);
	for (int i = 0; i < len; ++i)
	{
		PSYSTEM_LOGICAL_PROCESSOR_INFORMATION info = buf + i;
		switch (info->Relationship)
		{
			case RelationNumaNode:
				procInfo->numNumaNodes++;
				break;

			case RelationProcessorCore:
				procInfo->numCores++;
				procInfo->numLogicalProcessors += countSetBits(info->ProcessorMask);
				break;

			case RelationCache:
				if (info->Cache.Level == 1)
				{
					procInfo->numL1Cache++;
				}
				else if (info->Cache.Level == 2)
				{
					procInfo->numL2Cache++;
				}
				else if (info->Cache.Level == 3)
				{
					procInfo->numL3Cache++;
					// processors that share L3 cache are considered to be on the same team
					// because they can more easily work together on the same data.
					// Large performance penalties will occur if 2 or more threads from different
					// teams attempt to frequently read and modify the same cache lines.
					//
					// On the AMD Ryzen 7 CPU for example, the 8 cores on the CPU are split into
					// 2 CCX units of 4 cores each. Each CCX has a separate L3 cache, so if both
					// CCXs are operating on the same data, many cycles will be spent keeping the
					// two caches coherent.
					if (procInfo->numTeamMasks < btProcessorInfo::maxNumTeamMasks)
					{
						procInfo->processorTeamMasks[procInfo->numTeamMasks] = info->ProcessorMask;
						procInfo->numTeamMasks++;
					}
				}
				break;

			case RelationProcessorPackage:
				procInfo->numPhysicalPackages++;
				break;
		}
	}
	free(buf);
}

///btThreadSupportWin32 helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
class btThreadSupportWin32 : public btThreadSupportInterface
{
public:
	struct btThreadStatus
	{
		int m_taskId;
		int m_commandId;
		int m_status;

		ThreadFunc m_userThreadFunc;
		void* m_userPtr;  //for taskDesc etc

		void* m_threadHandle;  //this one is calling 'Win32ThreadFunc'

		void* m_eventStartHandle;
		char m_eventStartHandleName[32];

		void* m_eventCompleteHandle;
		char m_eventCompleteHandleName[32];
	};

private:
	btAlignedObjectArray<btThreadStatus> m_activeThreadStatus;
	btAlignedObjectArray<void*> m_completeHandles;
	int m_numThreads;
	DWORD_PTR m_startedThreadMask;
	btProcessorInfo m_processorInfo;

	void startThreads(const ConstructionInfo& threadInfo);
	void stopThreads();
	int waitForResponse();

public:
	btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo);
	virtual ~btThreadSupportWin32();

	virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; }
	virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return countSetBits(m_processorInfo.processorTeamMasks[0]); }
	virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return m_processorInfo.numLogicalProcessors / m_processorInfo.numCores; }

	virtual void runTask(int threadIndex, void* userData) BT_OVERRIDE;
	virtual void waitForAllTasks() BT_OVERRIDE;

	virtual btCriticalSection* createCriticalSection() BT_OVERRIDE;
	virtual void deleteCriticalSection(btCriticalSection* criticalSection) BT_OVERRIDE;
};

btThreadSupportWin32::btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo)
{
	startThreads(threadConstructionInfo);
}

btThreadSupportWin32::~btThreadSupportWin32()
{
	stopThreads();
}

DWORD WINAPI win32threadStartFunc(LPVOID lpParam)
{
	btThreadSupportWin32::btThreadStatus* status = (btThreadSupportWin32::btThreadStatus*)lpParam;

	while (1)
	{
		WaitForSingleObject(status->m_eventStartHandle, INFINITE);
		void* userPtr = status->m_userPtr;

		if (userPtr)
		{
			btAssert(status->m_status);
			status->m_userThreadFunc(userPtr);
			status->m_status = 2;
			SetEvent(status->m_eventCompleteHandle);
		}
		else
		{
			//exit Thread
			status->m_status = 3;
			printf("Thread with taskId %i with handle %p exiting\n", status->m_taskId, status->m_threadHandle);
			SetEvent(status->m_eventCompleteHandle);
			break;
		}
	}
	printf("Thread TERMINATED\n");
	return 0;
}

void btThreadSupportWin32::runTask(int threadIndex, void* userData)
{
	btThreadStatus& threadStatus = m_activeThreadStatus[threadIndex];
	btAssert(threadIndex >= 0);
	btAssert(int(threadIndex) < m_activeThreadStatus.size());

	threadStatus.m_commandId = 1;
	threadStatus.m_status = 1;
	threadStatus.m_userPtr = userData;
	m_startedThreadMask |= DWORD_PTR(1) << threadIndex;

	///fire event to start new task
	SetEvent(threadStatus.m_eventStartHandle);
}

int btThreadSupportWin32::waitForResponse()
{
	btAssert(m_activeThreadStatus.size());

	int last = -1;
	DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE);
	btAssert(res != WAIT_FAILED);
	last = res - WAIT_OBJECT_0;

	btThreadStatus& threadStatus = m_activeThreadStatus[last];
	btAssert(threadStatus.m_threadHandle);
	btAssert(threadStatus.m_eventCompleteHandle);

	//WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
	btAssert(threadStatus.m_status > 1);
	threadStatus.m_status = 0;

	///need to find an active spu
	btAssert(last >= 0);
	m_startedThreadMask &= ~(DWORD_PTR(1) << last);

	return last;
}

void btThreadSupportWin32::waitForAllTasks()
{
	while (m_startedThreadMask)
	{
		waitForResponse();
	}
}

void btThreadSupportWin32::startThreads(const ConstructionInfo& threadConstructionInfo)
{
	static int uniqueId = 0;
	uniqueId++;
	btProcessorInfo& procInfo = m_processorInfo;
	getProcessorInformation(&procInfo);
	DWORD_PTR dwProcessAffinityMask = 0;
	DWORD_PTR dwSystemAffinityMask = 0;
	if (!GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask))
	{
		dwProcessAffinityMask = 0;
	}
	///The number of threads should be equal to the number of available cores - 1
	m_numThreads = btMin(procInfo.numLogicalProcessors, int(BT_MAX_THREAD_COUNT)) - 1;  // cap to max thread count (-1 because main thread already exists)

	m_activeThreadStatus.resize(m_numThreads);
	m_completeHandles.resize(m_numThreads);
	m_startedThreadMask = 0;

	// set main thread affinity
	if (DWORD_PTR mask = dwProcessAffinityMask & getProcessorTeamMask(procInfo, 0))
	{
		SetThreadAffinityMask(GetCurrentThread(), mask);
		SetThreadIdealProcessor(GetCurrentThread(), 0);
	}

	for (int i = 0; i < m_numThreads; i++)
	{
		printf("starting thread %d\n", i);

		btThreadStatus& threadStatus = m_activeThreadStatus[i];

		LPSECURITY_ATTRIBUTES lpThreadAttributes = NULL;
		SIZE_T dwStackSize = threadConstructionInfo.m_threadStackSize;
		LPTHREAD_START_ROUTINE lpStartAddress = &win32threadStartFunc;
		LPVOID lpParameter = &threadStatus;
		DWORD dwCreationFlags = 0;
		LPDWORD lpThreadId = 0;

		threadStatus.m_userPtr = 0;

		sprintf(threadStatus.m_eventStartHandleName, "es%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i);
		threadStatus.m_eventStartHandle = CreateEventA(0, false, false, threadStatus.m_eventStartHandleName);

		sprintf(threadStatus.m_eventCompleteHandleName, "ec%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i);
		threadStatus.m_eventCompleteHandle = CreateEventA(0, false, false, threadStatus.m_eventCompleteHandleName);

		m_completeHandles[i] = threadStatus.m_eventCompleteHandle;

		HANDLE handle = CreateThread(lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpThreadId);
		//SetThreadPriority( handle, THREAD_PRIORITY_HIGHEST );
		// highest priority -- can cause erratic performance when numThreads > numCores
		//                     we don't want worker threads to be higher priority than the main thread or the main thread could get
		//                     totally shut out and unable to tell the workers to stop
		//SetThreadPriority( handle, THREAD_PRIORITY_BELOW_NORMAL );

		{
			int processorId = i + 1;  // leave processor 0 for main thread
			DWORD_PTR teamMask = getProcessorTeamMask(procInfo, processorId);
			if (teamMask)
			{
				// bind each thread to only execute on processors of it's assigned team
				//  - for single-socket Intel x86 CPUs this has no effect (only a single, shared L3 cache so there is only 1 team)
				//  - for multi-socket Intel this will keep threads from migrating from one socket to another
				//  - for AMD Ryzen this will keep threads from migrating from one CCX to another
				DWORD_PTR mask = teamMask & dwProcessAffinityMask;
				if (mask)
				{
					SetThreadAffinityMask(handle, mask);
				}
			}
			SetThreadIdealProcessor(handle, processorId);
		}

		threadStatus.m_taskId = i;
		threadStatus.m_commandId = 0;
		threadStatus.m_status = 0;
		threadStatus.m_threadHandle = handle;
		threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;

		printf("started %s thread %d with threadHandle %p\n", threadConstructionInfo.m_uniqueName, i, handle);
	}
}

///tell the task scheduler we are done with the SPU tasks
void btThreadSupportWin32::stopThreads()
{
	for (int i = 0; i < m_activeThreadStatus.size(); i++)
	{
		btThreadStatus& threadStatus = m_activeThreadStatus[i];
		if (threadStatus.m_status > 0)
		{
			WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
		}

		threadStatus.m_userPtr = NULL;
		SetEvent(threadStatus.m_eventStartHandle);
		WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);

		CloseHandle(threadStatus.m_eventCompleteHandle);
		CloseHandle(threadStatus.m_eventStartHandle);
		CloseHandle(threadStatus.m_threadHandle);
	}

	m_activeThreadStatus.clear();
	m_completeHandles.clear();
}

class btWin32CriticalSection : public btCriticalSection
{
private:
	CRITICAL_SECTION mCriticalSection;

public:
	btWin32CriticalSection()
	{
		InitializeCriticalSection(&mCriticalSection);
	}

	~btWin32CriticalSection()
	{
		DeleteCriticalSection(&mCriticalSection);
	}

	void lock()
	{
		EnterCriticalSection(&mCriticalSection);
	}

	void unlock()
	{
		LeaveCriticalSection(&mCriticalSection);
	}
};

btCriticalSection* btThreadSupportWin32::createCriticalSection()
{
	unsigned char* mem = (unsigned char*)btAlignedAlloc(sizeof(btWin32CriticalSection), 16);
	btWin32CriticalSection* cs = new (mem) btWin32CriticalSection();
	return cs;
}

void btThreadSupportWin32::deleteCriticalSection(btCriticalSection* criticalSection)
{
	criticalSection->~btCriticalSection();
	btAlignedFree(criticalSection);
}

btThreadSupportInterface* btThreadSupportInterface::create(const ConstructionInfo& info)
{
	return new btThreadSupportWin32(info);
}

#endif  //defined(_WIN32) && BT_THREADSAFE