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#!/usr/bin/python
import sys
import os
Import('env')
defs = ''
cflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
defs += ' WIN32 NDEBUG _WINDOWS'
#cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6', '/O3', '/EHcs']
elif env['OURPLATFORM'] in ('win32-mingw', 'linuxcross', 'win64-mingw'):
defs += ' NDEBUG'
cflags += ['-O2']
elif env['OURPLATFORM'] in ('linux', 'freebsd4', 'freebsd5'):
defs += ' NDEBUG'
cflags += ['-O2']
elif sys.platform=='darwin':
defs += ' NDEBUG'
cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math']
bullet2_src = env.Glob("LinearMath/*.cpp")
bullet2_src += env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
bullet2_src += env.Glob("BulletCollision/CollisionDispatch/*.cpp")
bullet2_src += env.Glob("BulletCollision/Gimpact/*.cpp")
bullet2_src += env.Glob("BulletCollision/CollisionShapes/*.cpp")
bullet2_src += env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Vehicle/*.cpp")
bullet2_src += env.Glob("BulletDynamics/ConstraintSolver/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Dynamics/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Character/*.cpp")
bullet2_src += env.Glob("BulletSoftBody/*.cpp")
incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )
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