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#!/usr/bin/python
import sys
import os

Import('env')

defs = 'USE_DOUBLES QHULL _LIB'
cflags = []

if env['OURPLATFORM']=='win32-vc':
    defs += ' WIN32 NDEBUG _WINDOWS _LIB'
    #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
    cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
elif env['OURPLATFORM']=='win32-mingw':
    defs += ' NDEBUG'
    cflags += ['-O2']
elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
    defs += ' NDEBUG'
    cflags += ['-O2']
elif sys.platform=='darwin':
    defs += ' NDEBUG'
    cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math']

linearmath_src = env.Glob("LinearMath/*.cpp")

bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")

collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp")
collision_src +=  env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")

softbody_src = env.Glob("BulletSoftBody/*.cpp")

incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'

env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags )