Welcome to mirror list, hosted at ThFree Co, Russian Federation.

triangle_intersection.hpp « carve « include « carve « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ff4ffd9da20e9730e2303fdaba34c17b7c5b68d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
// Begin License:
// Copyright (C) 2006-2014 Tobias Sargeant (tobias.sargeant@gmail.com).
// All rights reserved.
//
// This file is part of the Carve CSG Library (http://carve-csg.com/)
//
// This file may be used under the terms of either the GNU General
// Public License version 2 or 3 (at your option) as published by the
// Free Software Foundation and appearing in the files LICENSE.GPL2
// and LICENSE.GPL3 included in the packaging of this file.
//
// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE.
// End:


#pragma once

#include <carve/carve.hpp>

#include <carve/geom.hpp>

namespace carve {
  namespace geom {

    enum TriangleIntType {
      TR_TYPE_NONE = 0,
      TR_TYPE_TOUCH = 1,
      TR_TYPE_INT = 2
    };

    enum TriangleInt {
      TR_INT_NONE = 0,      // no intersection.
      TR_INT_INT = 1,       // intersection.
      TR_INT_VERT = 2,      // intersection due to shared vertex.
      TR_INT_EDGE = 3,      // intersection due to shared edge.
      TR_INT_TRI = 4        // intersection due to identical triangle.
    };

    TriangleInt triangle_intersection(const vector<2> tri_a[3], const vector<2> tri_b[3]);
    TriangleInt triangle_intersection(const vector<3> tri_a[3], const vector<3> tri_b[3]);

    bool triangle_intersection_simple(const vector<2> tri_a[3], const vector<2> tri_b[3]);
    bool triangle_intersection_simple(const vector<3> tri_a[3], const vector<3> tri_b[3]);

    TriangleIntType triangle_intersection_exact(const vector<2> tri_a[3], const vector<2> tri_b[3]);
    TriangleIntType triangle_intersection_exact(const vector<3> tri_a[3], const vector<3> tri_b[3]);

    TriangleIntType triangle_linesegment_intersection_exact(const vector<2> tri_a[3], const vector<2> line_b[2]);
    TriangleIntType triangle_point_intersection_exact(const vector<2> tri_a[3], const vector<2> &pt_b);
  }
}