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// Copyright 2018 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_CORE_BOUNDING_BOX_H_
#define DRACO_CORE_BOUNDING_BOX_H_
#include "draco/core/vector_d.h"
namespace draco {
// Class for detecting the bounding box of a point_cloud or mesh.
// Use the minimum point and the maximum point to define the bounding box.
// TODO(xiaoxumeng): Change the class of BoundingBox to a template, similar to
// draco/src/draco/core/vector_d.h
class BoundingBox {
public:
// Initialization
BoundingBox(const Vector3f &min_point_in, const Vector3f &max_point_in);
inline const Vector3f &min_point() const { return min_point_; }
inline const Vector3f &max_point() const { return max_point_; }
// Conditionally updates the bounding box.
// TODO(xiaoxumeng): Change the function to a template function and change the
// argument to an iterator.
inline void update_bounding_box(const Vector3f &new_point) {
for (int i = 0; i < 3; i++) {
if (new_point[i] < min_point_[i]) {
min_point_[i] = new_point[i];
}
if (new_point[i] > max_point_[i]) {
max_point_[i] = new_point[i];
}
}
}
private:
Vector3f min_point_;
Vector3f max_point_;
};
} // namespace draco
#endif // DRACO_CORE_BOUNDING_BOX_H_
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