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// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_ATTRIBUTES_MESH_ATTRIBUTE_INDICES_ENCODING_DATA_H_
#define DRACO_COMPRESSION_ATTRIBUTES_MESH_ATTRIBUTE_INDICES_ENCODING_DATA_H_
#include <inttypes.h>
#include <vector>
#include "draco/attributes/geometry_indices.h"
namespace draco {
// Data used for encoding and decoding of mesh attributes.
struct MeshAttributeIndicesEncodingData {
MeshAttributeIndicesEncodingData() : num_values(0) {}
void Init(int num_vertices) {
vertex_to_encoded_attribute_value_index_map.resize(num_vertices);
// We expect to store one value for each vertex.
encoded_attribute_value_index_to_corner_map.reserve(num_vertices);
}
// Array for storing the corner ids in the order their associated attribute
// entries were encoded/decoded. For every encoded attribute value entry we
// store exactly one corner. I.e., this is the mapping between an encoded
// attribute entry ids and corner ids. This map is needed for example by
// prediction schemes. Note that not all corners are included in this map,
// e.g., if multiple corners share the same attribute value, only one of these
// corners will be usually included.
std::vector<CornerIndex> encoded_attribute_value_index_to_corner_map;
// Map for storing encoding order of attribute entries for each vertex.
// i.e. Mapping between vertices and their corresponding attribute entry ids
// that are going to be used by the decoder.
// -1 if an attribute entry hasn't been encoded/decoded yet.
std::vector<int32_t> vertex_to_encoded_attribute_value_index_map;
// Total number of encoded/decoded attribute entries.
int num_values;
};
} // namespace draco
#endif // DRACO_COMPRESSION_ATTRIBUTES_MESH_ATTRIBUTE_INDICES_ENCODING_DATA_H_
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