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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Library for the Draco encoding/decoding feature inside the glTF-Blender-IO project.
*
* The python script within glTF-Blender-IO uses the CTypes library to open the DLL,
* load function pointers add pass the raw data to the encoder.
*
* @author Jim Eckerlein <eckerlein@ux3d.io>
* @date 2020-11-18
*/
#pragma once
#include <cstdint>
#include <cstddef>
#if defined(_MSC_VER)
#define API(returnType) extern "C" __declspec(dllexport) returnType __cdecl
#else
#define API(returnType) extern "C" returnType
#endif
enum ComponentType: size_t
{
Byte = 5120,
UnsignedByte = 5121,
Short = 5122,
UnsignedShort = 5123,
UnsignedInt = 5125,
Float = 5126,
};
size_t getNumberOfComponents(char *dataType);
size_t getComponentByteLength(size_t componentType);
size_t getAttributeStride(size_t componentType, char *dataType);
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