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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Library for the Draco encoding/decoding feature inside the glTF-Blender-IO project.
*
* The python script within glTF-Blender-IO uses the CTypes library to open the DLL,
* load function pointers add pass the raw data to the encoder.
*
* @author Jim Eckerlein <eckerlein@ux3d.io>
* @date 2020-11-18
*/
#pragma once
#include "common.h"
struct Encoder;
API(Encoder *) encoderCreate(uint32_t vertexCount);
API(void) encoderRelease(Encoder *encoder);
API(void) encoderSetCompressionLevel(Encoder *encoder, uint32_t compressionLevel);
API(void) encoderSetQuantizationBits(Encoder *encoder, uint32_t position, uint32_t normal, uint32_t uv, uint32_t color, uint32_t generic);
API(bool) encoderEncode(Encoder *encoder, uint8_t preserveTriangleOrder);
API(uint64_t) encoderGetByteLength(Encoder *encoder);
API(void) encoderCopy(Encoder *encoder, uint8_t *data);
API(void) encoderSetIndices(Encoder *encoder, size_t indexComponentType, uint32_t indexCount, void *indices);
API(uint32_t) encoderSetAttribute(Encoder *encoder, char *attributeName, size_t componentType, char *dataType, void *data);
API(uint32_t) encoderGetEncodedVertexCount(Encoder *encoder);
API(uint32_t) encoderGetEncodedIndexCount(Encoder *encoder);
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