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encoder.h « src « draco « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/**
 * Library for the Draco encoding/decoding feature inside the glTF-Blender-IO project.
 *
 * The python script within glTF-Blender-IO uses the CTypes library to open the DLL,
 * load function pointers add pass the raw data to the encoder.
 *
 * @author Jim Eckerlein <eckerlein@ux3d.io>
 * @date   2020-11-18
 */

#pragma once

#include "common.h"

struct Encoder;

API(Encoder *)
encoderCreate(uint32_t vertexCount);

API(void)
encoderRelease(Encoder *encoder);

API(void)
encoderSetCompressionLevel(Encoder *encoder, uint32_t compressionLevel);

API(void)
encoderSetQuantizationBits(Encoder *encoder, uint32_t position, uint32_t normal, uint32_t uv, uint32_t color, uint32_t generic);

API(bool)
encoderEncode(Encoder *encoder, uint8_t preserveTriangleOrder);

API(uint64_t)
encoderGetByteLength(Encoder *encoder);

API(void)
encoderCopy(Encoder *encoder, uint8_t *data);

API(void)
encoderSetIndices(Encoder *encoder, size_t indexComponentType, uint32_t indexCount, void *indices);

API(uint32_t)
encoderSetAttribute(Encoder *encoder, char *attributeName, size_t componentType, char *dataType, void *data);

API(uint32_t)
encoderGetEncodedVertexCount(Encoder *encoder);

API(uint32_t)
encoderGetEncodedIndexCount(Encoder *encoder);