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// Copyright (c) 2014 libmv authors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: mierle@gmail.com (Keir Mierle)
#ifndef LIBMV_AUTOTRACK_FRAME_ACCESSOR_H_
#define LIBMV_AUTOTRACK_FRAME_ACCESSOR_H_
#include <stdint.h>
#include "libmv/image/image.h"
namespace mv {
struct Region;
using libmv::FloatImage;
// This is the abstraction to different sources of images that will be part of
// a reconstruction. These may come from disk or they may come from Blender. In
// most cases it's expected that the implementation provides some caching
// otherwise performance will be terrible. Sometimes the images need to get
// filtered, and this interface provides for that as well (and permits
// implementations to cache filtered image pieces).
struct FrameAccessor {
struct Transform {
// The key should depend on the transform arguments. Must be non-zero.
virtual int64_t key() const = 0;
// Apply the expected transform. Output is sized correctly already.
// TODO(keir): What about blurs that need to access pixels outside the ROI?
virtual void run(const FloatImage& input, FloatImage* output) const = 0;
};
enum InputMode {
MONO,
RGBA
};
typedef void* Key;
// Get a possibly-filtered version of a frame of a video. Downscale will
// cause the input image to get downscaled by 2^downscale for pyramid access.
// Region is always in original-image coordinates, and describes the
// requested area. The transform describes an (optional) transform to apply
// to the image before it is returned.
//
// When done with an image, you must call ReleaseImage with the returned key.
virtual Key GetImage(int clip,
int frame,
InputMode input_mode,
int downscale, // Downscale by 2^downscale.
const Region* region, // Get full image if NULL.
const Transform* transform, // May be NULL.
FloatImage* destination) = 0;
// Releases an image from the frame accessor. Non-caching implementations may
// free the image immediately; others may hold onto the image.
virtual void ReleaseImage(Key) = 0;
virtual bool GetClipDimensions(int clip, int* width, int* height) = 0;
virtual int NumClips() = 0;
virtual int NumFrames(int clip) = 0;
};
} // namespace libmv
#endif // LIBMV_AUTOTRACK_FRAME_ACCESSOR_H_
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