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// Copyright (c) 2007, 2008 libmv authors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#include "libmv/numeric/numeric.h"
#include "libmv/multiview/projection.h"
#include "libmv/multiview/triangulation.h"
namespace libmv {
// HZ 12.2 pag.312
void TriangulateDLT(const Mat34 &P1, const Vec2 &x1,
const Mat34 &P2, const Vec2 &x2,
Vec4 *X_homogeneous) {
Mat4 design;
for (int i = 0; i < 4; ++i) {
design(0,i) = x1(0) * P1(2,i) - P1(0,i);
design(1,i) = x1(1) * P1(2,i) - P1(1,i);
design(2,i) = x2(0) * P2(2,i) - P2(0,i);
design(3,i) = x2(1) * P2(2,i) - P2(1,i);
}
Nullspace(&design, X_homogeneous);
}
void TriangulateDLT(const Mat34 &P1, const Vec2 &x1,
const Mat34 &P2, const Vec2 &x2,
Vec3 *X_euclidean) {
Vec4 X_homogeneous;
TriangulateDLT(P1, x1, P2, x2, &X_homogeneous);
HomogeneousToEuclidean(X_homogeneous, X_euclidean);
}
} // namespace libmv
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