Welcome to mirror list, hosted at ThFree Co, Russian Federation.

odecpp.h « ode « include « dist « ode « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 3eaa9732cf28f5a213f56e9861994a0425dcab27 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
/*************************************************************************
 *									 *
 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.	 *
 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org 	 *
 *									 *
 * This library is free software; you can redistribute it and/or	 *
 * modify it under the terms of EITHER: 				 *
 *   (1) The GNU Lesser General Public License as published by the Free  *
 *	 Software Foundation; either version 2.1 of the License, or (at  *
 *	 your option) any later version. The text of the GNU Lesser	 *
 *	 General Public License is included with this library in the	 *
 *	 file LICENSE.TXT.						 *
 *   (2) The BSD-style license that is included with this library in	 *
 *	 the file LICENSE-BSD.TXT.					 *
 *									 *
 * This library is distributed in the hope that it will be useful,	 *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of	 *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files	 *
 * LICENSE.TXT and LICENSE-BSD.TXT for more details.			 *
 *									 *
 *************************************************************************/

// C++ interface for everything


#ifndef _ODE_ODECPP_H_
#define _ODE_ODECPP_H_
#ifdef __cplusplus

#include <ode/error.h>


class dWorld {
  dWorldID _id;

  // intentionally undefined, don't use these
  dWorld (const dWorld &);
  void operator= (const dWorld &);

public:
  dWorld()
    { _id = dWorldCreate(); }
  ~dWorld()
    { dWorldDestroy (_id); }

  dWorldID id() const
    { return _id; }
  operator dWorldID() const
    { return _id; }

  void setGravity (dReal x, dReal y, dReal z)
    { dWorldSetGravity (_id,x,y,z); }
  void getGravity (dVector3 g) const
    { dWorldGetGravity (_id,g); }

  void setERP (dReal erp)
    { dWorldSetERP(_id, erp); }
  dReal getERP() const
    { return dWorldGetERP(_id); }

  void setCFM (dReal cfm)
    { dWorldSetCFM(_id, cfm); }
  dReal getCFM() const
    { return dWorldGetCFM(_id); }

  void step (dReal stepsize)
    { dWorldStep (_id,stepsize); }

  void impulseToForce (dReal stepsize, dReal ix, dReal iy, dReal iz,
		       dVector3 force)
    { dWorldImpulseToForce (_id,stepsize,ix,iy,iz,force); }
};


class dBody {
  dBodyID _id;

  // intentionally undefined, don't use these
  dBody (const dBody &);
  void operator= (const dBody &);

public:
  dBody()
    { _id = 0; }
  dBody (dWorldID world)
    { _id = dBodyCreate (world); }
  ~dBody()
    { if (_id) dBodyDestroy (_id); }

  void create (dWorldID world) {
    if (_id) dBodyDestroy (_id);
    _id = dBodyCreate (world);
  }

  dBodyID id() const
    { return _id; }
  operator dBodyID() const
    { return _id; }

  void setData (void *data)
    { dBodySetData (_id,data); }
  void *getData() const
    { return dBodyGetData (_id); }

  void setPosition (dReal x, dReal y, dReal z)
    { dBodySetPosition (_id,x,y,z); }
  void setRotation (const dMatrix3 R)
    { dBodySetRotation (_id,R); }
  void setQuaternion (const dQuaternion q)
    { dBodySetQuaternion (_id,q); }
  void setLinearVel  (dReal x, dReal y, dReal z)
    { dBodySetLinearVel (_id,x,y,z); }
  void setAngularVel (dReal x, dReal y, dReal z)
    { dBodySetAngularVel (_id,x,y,z); }

  const dReal * getPosition() const
    { return dBodyGetPosition (_id); }
  const dReal * getRotation() const
    { return dBodyGetRotation (_id); }
  const dReal * getQuaternion() const
    { return dBodyGetQuaternion (_id); }
  const dReal * getLinearVel() const
    { return dBodyGetLinearVel (_id); }
  const dReal * getAngularVel() const
    { return dBodyGetAngularVel (_id); }

  void setMass (const dMass *mass)
    { dBodySetMass (_id,mass); }
  void getMass (dMass *mass) const
    { dBodyGetMass (_id,mass); }

  void addForce (dReal fx, dReal fy, dReal fz)
    { dBodyAddForce (_id, fx, fy, fz); }
  void addTorque (dReal fx, dReal fy, dReal fz)
    { dBodyAddTorque (_id, fx, fy, fz); }
  void addRelForce (dReal fx, dReal fy, dReal fz)
    { dBodyAddRelForce (_id, fx, fy, fz); }
  void addRelTorque (dReal fx, dReal fy, dReal fz)
    { dBodyAddRelTorque (_id, fx, fy, fz); }
  void addForceAtPos (dReal fx, dReal fy, dReal fz,
		      dReal px, dReal py, dReal pz)
    { dBodyAddForceAtPos (_id, fx, fy, fz, px, py, pz); }
  void addForceAtRelPos (dReal fx, dReal fy, dReal fz,
		      dReal px, dReal py, dReal pz)
    { dBodyAddForceAtRelPos (_id, fx, fy, fz, px, py, pz); }
  void addRelForceAtPos (dReal fx, dReal fy, dReal fz,
			 dReal px, dReal py, dReal pz)
    { dBodyAddRelForceAtPos (_id, fx, fy, fz, px, py, pz); }
  void addRelForceAtRelPos (dReal fx, dReal fy, dReal fz,
			    dReal px, dReal py, dReal pz)
    { dBodyAddRelForceAtRelPos (_id, fx, fy, fz, px, py, pz); }

  const dReal * getForce() const
    { return dBodyGetForce(_id); }
  const dReal * getTorque() const
    { return dBodyGetTorque(_id); }
  void setForce (dReal x, dReal y, dReal z)
    { dBodySetForce (_id,x,y,z); }
  void setTorque (dReal x, dReal y, dReal z)
    { dBodySetTorque (_id,x,y,z); }

  void enable()
    { dBodyEnable (_id); }
  void disable()
    { dBodyDisable (_id); }
  int isEnabled() const
    { return dBodyIsEnabled (_id); }

  void getRelPointPos (dReal px, dReal py, dReal pz, dVector3 result) const
    { dBodyGetRelPointPos (_id, px, py, pz, result); }
  void getRelPointVel (dReal px, dReal py, dReal pz, dVector3 result) const
    { dBodyGetRelPointVel (_id, px, py, pz, result); }
  void getPointVel (dReal px, dReal py, dReal pz, dVector3 result) const
    { dBodyGetPointVel (_id,px,py,pz,result); }
  void getPosRelPoint (dReal px, dReal py, dReal pz, dVector3 result) const
    { dBodyGetPosRelPoint (_id,px,py,pz,result); }
  void vectorToWorld (dReal px, dReal py, dReal pz, dVector3 result) const
    { dBodyVectorToWorld (_id,px,py,pz,result); }
  void vectorFromWorld (dReal px, dReal py, dReal pz, dVector3 result) const
    { dBodyVectorFromWorld (_id,px,py,pz,result); }

  void setFiniteRotationMode (int mode)
    { dBodySetFiniteRotationMode (_id, mode); }
  void setFiniteRotationAxis (dReal x, dReal y, dReal z)
    { dBodySetFiniteRotationAxis (_id, x, y, z); }

  int getFiniteRotationMode() const
    { return dBodyGetFiniteRotationMode (_id); }
  void getFiniteRotationAxis (dVector3 result) const
    { dBodyGetFiniteRotationAxis (_id, result); }

  int getNumJoints() const
    { return dBodyGetNumJoints (_id); }
  dJointID getJoint (int index) const
    { return dBodyGetJoint (_id, index); }

  void setGravityMode (int mode)
    { dBodySetGravityMode (_id,mode); }
  int getGravityMode() const
    { return dBodyGetGravityMode (_id); }

  int isConnectedTo (dBodyID body) const
    { return dAreConnected (_id, body); }
};


class dJointGroup {
  dJointGroupID _id;

  // intentionally undefined, don't use these
  dJointGroup (const dJointGroup &);
  void operator= (const dJointGroup &);

public:
  dJointGroup (int dummy_arg=0)
    { _id = dJointGroupCreate (0); }
  ~dJointGroup()
    { dJointGroupDestroy (_id); }
  void create (int dummy_arg=0) {
    if (_id) dJointGroupDestroy (_id);
    _id = dJointGroupCreate (0);
  }

  dJointGroupID id() const
    { return _id; }
  operator dJointGroupID() const
    { return _id; }

  void empty()
    { dJointGroupEmpty (_id); }
};


class dJoint {
private:
  // intentionally undefined, don't use these
  dJoint (const dJoint &) ;
  void operator= (const dJoint &);

protected:
  dJointID _id;

public:
  dJoint()
    { _id = 0; }
  ~dJoint()
    { if (_id) dJointDestroy (_id); }

  dJointID id() const
    { return _id; }
  operator dJointID() const
    { return _id; }

  void attach (dBodyID body1, dBodyID body2)
    { dJointAttach (_id, body1, body2); }

  void setData (void *data)
    { dJointSetData (_id, data); }
  void *getData (void *data) const
    { return dJointGetData (_id); }

  int getType() const
    { return dJointGetType (_id); }

  dBodyID getBody (int index) const
    { return dJointGetBody (_id, index); }
};


class dBallJoint : public dJoint {
private:
  // intentionally undefined, don't use these
  dBallJoint (const dBallJoint &);
  void operator= (const dBallJoint &);

public:
  dBallJoint() { }
  dBallJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateBall (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateBall (world, group);
  }

  void setAnchor (dReal x, dReal y, dReal z)
    { dJointSetBallAnchor (_id, x, y, z); }
  void getAnchor (dVector3 result) const
    { dJointGetBallAnchor (_id, result); }
} ;


class dHingeJoint : public dJoint {
  // intentionally undefined, don't use these
  dHingeJoint (const dHingeJoint &);
  void operator = (const dHingeJoint &);

public:
  dHingeJoint() { }
  dHingeJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateHinge (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateHinge (world, group);
  }

  void setAnchor (dReal x, dReal y, dReal z)
    { dJointSetHingeAnchor (_id, x, y, z); }
  void getAnchor (dVector3 result) const
    { dJointGetHingeAnchor (_id, result); }

  void setAxis (dReal x, dReal y, dReal z)
    { dJointSetHingeAxis (_id, x, y, z); }
  void getAxis (dVector3 result) const
    { dJointGetHingeAxis (_id, result); }

  dReal getAngle() const
    { return dJointGetHingeAngle (_id); }
  dReal getAngleRate() const
    { return dJointGetHingeAngleRate (_id); }

  void setParam (int parameter, dReal value)
    { dJointSetHingeParam (_id, parameter, value); }
  dReal getParam (int parameter) const
    { return dJointGetHingeParam (_id, parameter); }
};


class dSliderJoint : public dJoint {
  // intentionally undefined, don't use these
  dSliderJoint (const dSliderJoint &);
  void operator = (const dSliderJoint &);

public:
  dSliderJoint() { }
  dSliderJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateSlider (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateSlider (world, group);
  }

  void setAxis (dReal x, dReal y, dReal z)
    { dJointSetSliderAxis (_id, x, y, z); }
  void getAxis (dVector3 result) const
    { dJointGetSliderAxis (_id, result); }

  dReal getPosition() const
    { return dJointGetSliderPosition (_id); }
  dReal getPositionRate() const
    { return dJointGetSliderPositionRate (_id); }

  void setParam (int parameter, dReal value)
    { dJointSetSliderParam (_id, parameter, value); }
  dReal getParam (int parameter) const
    { return dJointGetSliderParam (_id, parameter); }
};


class dUniversalJoint : public dJoint {
  // intentionally undefined, don't use these
  dUniversalJoint (const dUniversalJoint &);
  void operator = (const dUniversalJoint &);

public:
  dUniversalJoint() { }
  dUniversalJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateUniversal (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateUniversal (world, group);
  }

  void setAnchor (dReal x, dReal y, dReal z)
    { dJointSetUniversalAnchor (_id, x, y, z); }
  void setAxis1 (dReal x, dReal y, dReal z)
    { dJointSetUniversalAxis1 (_id, x, y, z); }
  void setAxis2 (dReal x, dReal y, dReal z)
    { dJointSetUniversalAxis2 (_id, x, y, z); }

  void getAnchor (dVector3 result) const
    { dJointGetUniversalAnchor (_id, result); }
  void getAxis1 (dVector3 result) const
    { dJointGetUniversalAxis1 (_id, result); }
  void getAxis2 (dVector3 result) const
    { dJointGetUniversalAxis2 (_id, result); }
};


class dHinge2Joint : public dJoint {
  // intentionally undefined, don't use these
  dHinge2Joint (const dHinge2Joint &);
  void operator = (const dHinge2Joint &);

public:
  dHinge2Joint() { }
  dHinge2Joint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateHinge2 (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateHinge2 (world, group);
  }

  void setAnchor (dReal x, dReal y, dReal z)
    { dJointSetHinge2Anchor (_id, x, y, z); }
  void setAxis1 (dReal x, dReal y, dReal z)
    { dJointSetHinge2Axis1 (_id, x, y, z); }
  void setAxis2 (dReal x, dReal y, dReal z)
    { dJointSetHinge2Axis2 (_id, x, y, z); }

  void getAnchor (dVector3 result) const
    { dJointGetHinge2Anchor (_id, result); }
  void getAxis1 (dVector3 result) const
    { dJointGetHinge2Axis1 (_id, result); }
  void getAxis2 (dVector3 result) const
    { dJointGetHinge2Axis2 (_id, result); }

  dReal getAngle1() const
    { return dJointGetHinge2Angle1 (_id); }
  dReal getAngle1Rate() const
    { return dJointGetHinge2Angle1Rate (_id); }
  dReal getAngle2Rate() const
    { return dJointGetHinge2Angle2Rate (_id); }

  void setParam (int parameter, dReal value)
    { dJointSetHinge2Param (_id, parameter, value); }
  dReal getParam (int parameter) const
    { return dJointGetHinge2Param (_id, parameter); }
};


class dFixedJoint : public dJoint {
  // intentionally undefined, don't use these
  dFixedJoint (const dFixedJoint &);
  void operator = (const dFixedJoint &);

public:
  dFixedJoint() { }
  dFixedJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateFixed (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateFixed (world, group);
  }

  void set()
    { dJointSetFixed (_id); }
};


class dContactJoint : public dJoint {
  // intentionally undefined, don't use these
  dContactJoint (const dContactJoint &);
  void operator = (const dContactJoint &);

public:
  dContactJoint() { }
  dContactJoint (dWorldID world, dJointGroupID group, dContact *contact)
    { _id = dJointCreateContact (world, group, contact); }

  void create (dWorldID world, dJointGroupID group, dContact *contact) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateContact (world, group, contact);
  }
};


class dNullJoint : public dJoint {
  // intentionally undefined, don't use these
  dNullJoint (const dNullJoint &);
  void operator = (const dNullJoint &);

public:
  dNullJoint() { }
  dNullJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateNull (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateNull (world, group);
  }
};


class dAMotorJoint : public dJoint {
  // intentionally undefined, don't use these
  dAMotorJoint (const dAMotorJoint &);
  void operator = (const dAMotorJoint &);

public:
  dAMotorJoint() { }
  dAMotorJoint (dWorldID world, dJointGroupID group=0)
    { _id = dJointCreateAMotor (world, group); }

  void create (dWorldID world, dJointGroupID group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateAMotor (world, group);
  }

  void setMode (int mode)
    { dJointSetAMotorMode (_id, mode); }
  int getMode() const
    { return dJointGetAMotorMode (_id); }

  void setNumAxes (int num)
    { dJointSetAMotorNumAxes (_id, num); }
  int getNumAxes() const
    { return dJointGetAMotorNumAxes (_id); }

  void setAxis (int anum, int rel, dReal x, dReal y, dReal z)
    { dJointSetAMotorAxis (_id, anum, rel, x, y, z); }
  void getAxis (int anum, dVector3 result) const
    { dJointGetAMotorAxis (_id, anum, result); }
  int getAxisRel (int anum) const
    { return dJointGetAMotorAxisRel (_id, anum); }

  void setAngle (int anum, dReal angle)
    { dJointSetAMotorAngle (_id, anum, angle); }
  dReal getAngle (int anum) const
    { return dJointGetAMotorAngle (_id, anum); }
  dReal getAngleRate (int anum)
    { return dJointGetAMotorAngleRate (_id,anum); }

  void setParam (int parameter, dReal value)
    { dJointSetAMotorParam (_id, parameter, value); }
  dReal getParam (int parameter) const
    { return dJointGetAMotorParam (_id, parameter); }
};


class dGeom {
  // intentionally undefined, don't use these
  dGeom (dGeom &);
  void operator= (dGeom &);

protected:
  dGeomID _id;

public:
  dGeom()
    { _id = 0; }
  ~dGeom()
    { if (_id) dGeomDestroy (_id); }

  dGeomID id() const
    { return _id; }
  operator dGeomID() const
    { return _id; }

  void destroy() {
    if (_id) dGeomDestroy (_id);
    _id = 0;
  }

  int getClass() const
    { return dGeomGetClass (_id); }

  void setData (void *data)
    { dGeomSetData (_id,data); }
  void *getData() const
    { return dGeomGetData (_id); }

  void setBody (dBodyID b)
    { dGeomSetBody (_id,b); }
  dBodyID getBody() const
    { return dGeomGetBody (_id); }

  void setPosition (dReal x, dReal y, dReal z)
    { dGeomSetPosition (_id,x,y,z); }
  const dReal * getPosition() const
    { return dGeomGetPosition (_id); }

  void setRotation (const dMatrix3 R)
    { dGeomSetRotation (_id,R); }
  const dReal * getRotation() const
    { return dGeomGetRotation (_id); }

  void getAABB (dReal aabb[6]) const
    { dGeomGetAABB (_id, aabb); }
  const dReal *getSpaceAABB() const
    { return dGeomGetSpaceAABB (_id); }
};


class dSpace {
  // intentionally undefined, don't use these
  dSpace (dSpace &);
  void operator= (dSpace &);

protected:
  dSpaceID _id;

  // the default constructor is protected so that you
  // can't instance this class. you must instance one
  // of its subclasses instead.
  dSpace () { _id = 0; }

public:
  ~dSpace()
    { dSpaceDestroy (_id); }

  dSpaceID id() const
    { return _id; }
  operator dSpaceID() const
    { return _id; }

  void add (dGeomID x)
    { dSpaceAdd (_id, x); }
  void remove (dGeomID x)
    { dSpaceRemove (_id, x); }
  int query (dGeomID x)
    { return dSpaceQuery (_id,x); }

  void collide (void *data, dNearCallback *callback)
    { dSpaceCollide (_id,data,callback); }
};


class dSimpleSpace : public dSpace {
  // intentionally undefined, don't use these
  dSimpleSpace (dSimpleSpace &);
  void operator= (dSimpleSpace &);

public:
  dSimpleSpace ()
    { _id = dSimpleSpaceCreate(); }
};


class dHashSpace : public dSpace {
  // intentionally undefined, don't use these
  dHashSpace (dHashSpace &);
  void operator= (dHashSpace &);

public:
  dHashSpace ()
    { _id = dHashSpaceCreate(); }
  void setLevels (int minlevel, int maxlevel)
    { dHashSpaceSetLevels (_id,minlevel,maxlevel); }
};


class dSphere : public dGeom {
  // intentionally undefined, don't use these
  dSphere (dSphere &);
  void operator= (dSphere &);

public:
  dSphere () { }
  dSphere (dSpaceID space, dReal radius)
    { _id = dCreateSphere (space, radius); }

  void create (dSpaceID space, dReal radius) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateSphere (space, radius);
  }

  void setRadius (dReal radius)
    { dGeomSphereSetRadius (_id, radius); }
  dReal getRadius() const
    { return dGeomSphereGetRadius (_id); }
};


class dBox : public dGeom {
  // intentionally undefined, don't use these
  dBox (dBox &);
  void operator= (dBox &);

public:
  dBox () { }
  dBox (dSpaceID space, dReal lx, dReal ly, dReal lz)
    { _id = dCreateBox (space,lx,ly,lz); }

  void create (dSpaceID space, dReal lx, dReal ly, dReal lz) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateBox (space,lx,ly,lz);
  }

  void setLengths (dReal lx, dReal ly, dReal lz)
    { dGeomBoxSetLengths (_id, lx, ly, lz); }
  void getLengths (dVector3 result) const
    { dGeomBoxGetLengths (_id,result); }
};


class dPlane : public dGeom {
  // intentionally undefined, don't use these
  dPlane (dPlane &);
  void operator= (dPlane &);

public:
  dPlane() { }
  dPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d)
    { _id = dCreatePlane (space,a,b,c,d); }

  void create (dSpaceID space, dReal a, dReal b, dReal c, dReal d) {
    if (_id) dGeomDestroy (_id);
    _id = dCreatePlane (space,a,b,c,d);
  }

  void setParams (dReal a, dReal b, dReal c, dReal d)
    { dGeomPlaneSetParams (_id, a, b, c, d); }
  void getParams (dVector4 result) const
    { dGeomPlaneGetParams (_id,result); }
};


class dCCylinder : public dGeom {
  // intentionally undefined, don't use these
  dCCylinder (dCCylinder &);
  void operator= (dCCylinder &);

public:
  dCCylinder() { }
  dCCylinder (dSpaceID space, dReal radius, dReal length)
    { _id = dCreateCCylinder (space,radius,length); }

  void create (dSpaceID space, dReal radius, dReal length) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateCCylinder (space,radius,length);
  }

  void setParams (dReal radius, dReal length)
    { dGeomCCylinderSetParams (_id, radius, length); }
  void getParams (dReal *radius, dReal *length) const
    { dGeomCCylinderGetParams (_id,radius,length); }
};


class dGeomGroup : public dGeom {
  // intentionally undefined, don't use these
  dGeomGroup (dGeomGroup &);
  void operator= (dGeomGroup &);

public:
  dGeomGroup() { }
  dGeomGroup (dSpaceID space)
    { _id = dCreateGeomGroup (space); }

  void create (dSpaceID space=0) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateGeomGroup (space);
  }

  void add (dGeomID x)
    { dGeomGroupAdd (_id, x); }
  void remove (dGeomID x)
    { dGeomGroupRemove (_id, x); }

  int getNumGeoms() const
    { return dGeomGroupGetNumGeoms (_id); }
  dGeomID getGeom (int i) const
    { return dGeomGroupGetGeom (_id, i); }
};


class dGeomTransform : public dGeom {
  // intentionally undefined, don't use these
  dGeomTransform (dGeomTransform &);
  void operator= (dGeomTransform &);

public:
  dGeomTransform() { }
  dGeomTransform (dSpaceID space)
    { _id = dCreateGeomTransform (space); }

  void create (dSpaceID space=0) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateGeomTransform (space);
  }

  void setGeom (dGeomID geom)
    { dGeomTransformSetGeom (_id, geom); }
  dGeomID getGeom() const
    { return dGeomTransformGetGeom (_id); }

  void setCleanup (int mode)
    { dGeomTransformSetCleanup (_id,mode); }
  int getCleanup (dGeomID g)
    { return dGeomTransformGetCleanup (_id); }

  void setInfo (int mode)
    { dGeomTransformSetInfo (_id,mode); }
  int getInfo()
    { return dGeomTransformGetInfo (_id); }
};


#endif
#endif