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/*
* SOLID - Software Library for Interference Detection
*
* Copyright (C) 2001-2003 Dtecta. All rights reserved.
*
* This library may be distributed under the terms of the Q Public License
* (QPL) as defined by Trolltech AS of Norway and appearing in the file
* LICENSE.QPL included in the packaging of this file.
*
* This library may be distributed and/or modified under the terms of the
* GNU General Public License (GPL) version 2 as published by the Free Software
* Foundation and appearing in the file LICENSE.GPL included in the
* packaging of this file.
*
* This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Commercial use or any other use of this library not covered by either
* the QPL or the GPL requires an additional license from Dtecta.
* Please contact info@dtecta.com for enquiries about the terms of commercial
* use of this library.
*/
#include <new>
#include "BP_Proxy.h"
#include "BP_Scene.h"
BP_Proxy::BP_Proxy(void *object,
BP_Scene& scene)
: m_object(object),
m_scene(scene)
{
int i;
for (i = 0; i < 3; ++i)
{
new (&m_interval[i]) BP_Interval(this);
}
}
void BP_Proxy::add(const DT_Vector3 min,
const DT_Vector3 max,
BP_ProxyList& proxies)
{
int i;
for (i = 0; i < 3; ++i)
{
m_scene.getList(i).addInterval(
BP_Endpoint(min[i], BP_Endpoint::MINIMUM, &m_interval[i].m_min),
BP_Endpoint(max[i], BP_Endpoint::MAXIMUM, &m_interval[i].m_max),
proxies);
}
}
void BP_Proxy::remove(BP_ProxyList& proxies)
{
int i;
for (i = 0; i < 3; ++i)
{
m_scene.getList(i).removeInterval(
m_interval[i].m_min.m_index,
m_interval[i].m_max.m_index,
proxies);
}
}
DT_Scalar BP_Proxy::getMin(int i) const
{
return m_scene.getList(i)[m_interval[i].m_min.m_index].getPos();
}
DT_Scalar BP_Proxy::getMax(int i) const
{
return m_scene.getList(i)[m_interval[i].m_max.m_index].getPos();
}
bool overlapXY(const BP_Proxy& a, const BP_Proxy& b)
{
return a.getMin(0) <= b.getMax(0) && b.getMin(0) <= a.getMax(0) &&
a.getMin(1) <= b.getMax(1) && b.getMin(1) <= a.getMax(1);
}
bool overlapXZ(const BP_Proxy& a, const BP_Proxy& b)
{
return a.getMin(0) <= b.getMax(0) && b.getMin(0) <= a.getMax(0) &&
a.getMin(2) <= b.getMax(2) && b.getMin(2) <= a.getMax(2);
}
bool overlapYZ(const BP_Proxy& a, const BP_Proxy& b)
{
return a.getMin(1) <= b.getMax(1) && b.getMin(1) <= a.getMax(1) &&
a.getMin(2) <= b.getMax(2) && b.getMin(2) <= a.getMax(2);
}
void BP_Proxy::setBBox(const DT_Vector3 min, const DT_Vector3 max)
{
static T_Overlap overlap[3] = { overlapYZ, overlapXZ, overlapXY };
int i;
for (i = 0; i < 3; ++i)
{
if (min[i] > getMax(i))
{
m_scene.getList(i).move(m_interval[i].m_max.m_index, max[i],
BP_Endpoint::MAXIMUM, m_scene, overlap[i]);
m_scene.getList(i).move(m_interval[i].m_min.m_index, min[i],
BP_Endpoint::MINIMUM, m_scene, overlap[i]);
}
else
{
m_scene.getList(i).move(m_interval[i].m_min.m_index, min[i],
BP_Endpoint::MINIMUM, m_scene, overlap[i]);
m_scene.getList(i).move(m_interval[i].m_max.m_index, max[i],
BP_Endpoint::MAXIMUM, m_scene, overlap[i]);
}
}
}
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