Welcome to mirror list, hosted at ThFree Co, Russian Federation.

v_gen_pack_m_node.c « dist « verse « extern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 376b6c51c39c51f6b886e54d6aa35c6fb9b10519 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
/*
** This is automatically generated source code -- do not edit.
** Changes are affected either by editing the corresponding protocol
** definition file (v_cmd_def_X.c where X=node type), or by editing
** the code generator itself, in v_cmd_gen.c.
*/

#include <stdlib.h>
#include <stdio.h>

#include "v_cmd_gen.h"
#if !defined(V_GENERATE_FUNC_MODE)
#include "verse.h"
#include "v_cmd_buf.h"
#include "v_network_out_que.h"
#include "v_network.h"
#include "v_connection.h"
#include "v_util.h"

void verse_send_m_fragment_create(VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment)
{
	uint8 *buf;
	unsigned int buffer_pos = 0;
	VCMDBufHead *head;
	head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
	buf = ((VCMDBuffer10 *)head)->buf;

	buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68);	/* Pack the command. */
#if defined V_PRINT_SEND_COMMANDS
	printf("send: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u fragment = %p );\n", node_id, frag_id, type, fragment);
#endif
	buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
	buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
	buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)type);
	switch(type)
	{
	case VN_M_FT_COLOR :
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.red);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.green);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.blue);
		break;
	case VN_M_FT_LIGHT :
		buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->light.type);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->light.normal_falloff);
		buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->light.brdf);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_r, 16);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_g, 16);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_b, 16);
		break;
	case VN_M_FT_REFLECTION :
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->reflection.normal_falloff);
		break;
	case VN_M_FT_TRANSPARENCY :
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.normal_falloff);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.refraction_index);
		break;
	case VN_M_FT_GEOMETRY :
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_r, 16);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_g, 16);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_b, 16);
		break;
	case VN_M_FT_VOLUME :
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.diffusion);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_r);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_g);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_b);
		break;
	case VN_M_FT_VIEW :
		break;
	case VN_M_FT_TEXTURE :
		buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->texture.bitmap);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_r, 16);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_g, 16);
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_b, 16);
		buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->texture.filtered);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->texture.mapping);
		break;
	case VN_M_FT_NOISE :
		buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->noise.type);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->noise.mapping);
		break;
	case VN_M_FT_BLENDER :
		buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->blender.type);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_a);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_b);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.control);
		break;
	case VN_M_FT_CLAMP :
		buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->clamp.min);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.red);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.green);
		buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.blue);
			buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->clamp.data);
		break;
	case VN_M_FT_MATRIX :
		{
			unsigned int i;
			for(i = 0; i < 16; i++)
				buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->matrix.matrix[i]);
			buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->matrix.data);
		}
		break;
	case VN_M_FT_RAMP :
		if(fragment->ramp.point_count == 0)
			return;
		{
			unsigned int i, pos;
			double last;
			buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.type);
			buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.channel);
			buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->ramp.mapping);
			pos = buffer_pos;
			buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], fragment->ramp.point_count);
			last = fragment->ramp.ramp[0].pos - 1;
			for(i = 0; i < fragment->ramp.point_count && fragment->ramp.ramp[i].pos > last && i < 48; i++)
			{
				buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].pos);
				last = fragment->ramp.ramp[i].pos;
				buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].red);
				buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].green);
				buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].blue);
			}
			if(i != fragment->ramp.point_count)
				vnp_raw_pack_uint8(&buf[pos], i);
		}
		break;
	case VN_M_FT_ANIMATION :
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->animation.label, 16);
		break;
	case VN_M_FT_ALTERNATIVE :
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_a);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_b);
		break;
	case VN_M_FT_OUTPUT :
		buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->output.label, 16);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.front);
		buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.back);
		break;
	}
	if(node_id == (uint32) ~0u || frag_id == (uint16) ~0u)
		v_cmd_buf_set_unique_address_size(head, 7);
	else
		v_cmd_buf_set_address_size(head, 7);
	v_cmd_buf_set_size(head, buffer_pos);
	v_noq_send_buf(v_con_get_network_queue(), head);
}

void verse_send_m_fragment_destroy(VNodeID node_id, VNMFragmentID frag_id)
{
	uint8 *buf;
	unsigned int buffer_pos = 0;
	VCMDBufHead *head;
	head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
	buf = ((VCMDBuffer10 *)head)->buf;

	buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68);	/* Pack the command. */
#if defined V_PRINT_SEND_COMMANDS
	printf("send: verse_send_m_fragment_destroy(node_id = %u frag_id = %u );\n", node_id, frag_id);
#endif
	buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
	buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
	buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)-1);
	if(node_id == (uint32) ~0u || frag_id == (uint16) ~0u)
		v_cmd_buf_set_unique_address_size(head, 7);
	else
		v_cmd_buf_set_address_size(head, 7);
	v_cmd_buf_set_size(head, buffer_pos);
	v_noq_send_buf(v_con_get_network_queue(), head);
}

unsigned int v_unpack_m_fragment_create(const char *buf, size_t buffer_length)
{
	uint8 enum_temp;
	unsigned int buffer_pos = 0;
	void (* func_m_fragment_create)(void *user_data, VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment);
	VNodeID node_id;
	VNMFragmentID frag_id;
	VNMFragmentType type;
	const VMatFrag *fragment;
	
	func_m_fragment_create = v_fs_get_user_func(68);
	if(buffer_length < 6)
		return -1;
	buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &node_id);
	buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag_id);
	buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &enum_temp);
	type = (VNMFragmentType)enum_temp;
#if defined V_PRINT_RECEIVE_COMMANDS
	if(type > VN_M_FT_OUTPUT)
		printf("receive: verse_send_m_fragment_destroy(node_id = %u frag_id = %u ); callback = %p\n", node_id, frag_id, v_fs_get_alias_user_func(68));
	else
		printf("receive: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u ); callback = %p\n", node_id, frag_id, type, v_fs_get_user_func(68));
#endif
	if(type <= VN_M_FT_OUTPUT)
	{
		VMatFrag frag;
		uint8 temp;
		switch(type)
		{
		case VN_M_FT_COLOR :
			if(buffer_pos + 3 * 8 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.red);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.green);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.blue);
			break;
		case VN_M_FT_LIGHT :
			if(buffer_pos + 13 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
			frag.light.type = (VNMLightType)temp;
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.light.normal_falloff);
			buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.light.brdf);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_r, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_g, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_b, 16, buffer_length - buffer_pos);
			break;
		case VN_M_FT_REFLECTION :
			if(buffer_pos + 8 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.reflection.normal_falloff);
			break;
		case VN_M_FT_TRANSPARENCY :
			if(buffer_pos + 16 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.normal_falloff);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.refraction_index);
			break;
		case VN_M_FT_VOLUME :
			if(buffer_pos + 32 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.diffusion);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_r);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_g);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_b);
			break;
		case VN_M_FT_VIEW :
			break;
		case VN_M_FT_GEOMETRY :
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_r, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_g, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_b, 16, buffer_length - buffer_pos);
			break;
		case VN_M_FT_TEXTURE :
			if(buffer_pos + 10 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.texture.bitmap);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_r, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_g, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_b, 16, buffer_length - buffer_pos);
			buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
			frag.texture.filtered = (VNMNoiseType)temp;
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.texture.mapping);
			break;
		case VN_M_FT_NOISE :
			if(buffer_pos + 3 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
			frag.noise.type = (VNMNoiseType)temp;
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.noise.mapping);
			break;
		case VN_M_FT_BLENDER :
			if(buffer_pos + 7 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
			frag.blender.type = (VNMBlendType)temp;
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_a);
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_b);
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.control);
			break;
		case VN_M_FT_CLAMP :
			if(buffer_pos + 27 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
			frag.clamp.min = (VNMBlendType)temp;
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.red);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.green);
			buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.blue);
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.clamp.data);
			break;
		case VN_M_FT_MATRIX :
			if(buffer_pos + 8 * 16 + 2 > buffer_length)
				return -1;
			else
			{
				unsigned int i;
				for(i = 0; i < 16; i++)
					buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.matrix.matrix[i]);
				buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.matrix.data);
			}
			break;
		case VN_M_FT_RAMP :
			if(buffer_pos + 5 + 4 * 8 > buffer_length)
				return -1;
			else
			{
				unsigned int i, pos;
				buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
				frag.ramp.type = (VNMRampType)temp;
				buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
				frag.ramp.channel = (VNMRampChannel)temp;
				buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.ramp.mapping);
				pos = buffer_pos;
				buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &frag.ramp.point_count);
				for(i = 0; i < frag.ramp.point_count && buffer_pos + 8 * 4 <= buffer_length && i < 48; i++)
				{
					buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].pos);
					buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].red);
					buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].green);
					buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].blue);
				}if(i != frag.ramp.point_count)
					frag.ramp.point_count = i;
			}
			break;
		case VN_M_FT_ANIMATION :
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.animation.label, 16, buffer_length - buffer_pos);
			break;
		case VN_M_FT_ALTERNATIVE :
			if(buffer_pos + 4 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_a);
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_b);
			break;
		case VN_M_FT_OUTPUT :
			buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.output.label, 16, buffer_length - buffer_pos);
			if(buffer_pos + 4 > buffer_length)
				return -1;
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.front);
			buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.back);
			break;
		}
		if(func_m_fragment_create != NULL)
			func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, type, &frag);
		return buffer_pos;
	}

	if(type > VN_M_FT_OUTPUT)
	{
		void (* alias_m_fragment_destroy)(void *user_data, VNodeID node_id, VNMFragmentID frag_id);
		alias_m_fragment_destroy = v_fs_get_alias_user_func(68);
		if(alias_m_fragment_destroy != NULL)
			alias_m_fragment_destroy(v_fs_get_alias_user_data(68), node_id, frag_id);
		return buffer_pos;
	}
	if(func_m_fragment_create != NULL)
		func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, (VNMFragmentType) type, fragment);

	return buffer_pos;
}

#endif