Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SConscript « SoundSystem « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 16f4e4b8a3ad1f5af8db6d822623aa6e233178c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
# TODO: Add the options for building with fmod and/or OpenAL
import sys

soundsys_env = Environment()

# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
Import ('extra_includes')

soundsys_env.Append (CCFLAGS = cflags)
soundsys_env.Append (CXXFLAGS = cxxflags)

source_files = ['dummy/SND_DummyDevice.cpp',
                'intern/SND_AudioDevice.cpp',
                'intern/SND_C-api.cpp',
                'intern/SND_CDObject.cpp',
                'intern/SND_DeviceManager.cpp',
                'intern/SND_IdObject.cpp',
                'intern/SND_Scene.cpp',
                'intern/SND_SoundListener.cpp',
                'intern/SND_SoundObject.cpp',
                'intern/SND_Utils.cpp',
                'intern/SND_WaveCache.cpp',
                'intern/SND_WaveSlot.cpp']

soundsys_env.Append (CPPPATH = ['.',
                                'intern',
                                '../moto/include',
                                '../string',
                                'dummy',
                                'openal'])

if user_options_dict['USE_OPENAL'] == 1:
    source_files += ['openal/SND_OpenALDevice.cpp',
                     'openal/pthread_cancel.cpp']
    if sys.platform=='win32':
        defines += ['_LIB']
        soundsys_env.Append(CPPDEFINES = defines)
        
if user_options_dict['USE_FMOD'] == 1:
    source_files += ['fmod/SND_FmodDevice.cpp']

if user_options_dict['USE_OPENAL'] == 0 and user_options_dict['USE_FMOD'] == 0:
    soundsys_env.Append (CPPDEFINES = 'NO_SOUND')

soundsys_env.Append (CPPPATH = extra_includes)

soundsys_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/soundsystem', source=source_files)