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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_I3DDevice.h
* \ingroup audaspaceintern
*/
#ifndef AUD_I3DDEVICE
#define AUD_I3DDEVICE
#include "AUD_Space.h"
#include "AUD_3DMath.h"
/**
* This class represents an output device for 3D sound.
*/
class AUD_I3DDevice
{
public:
/**
* Retrieves the listener location.
* \return The listener location.
*/
virtual AUD_Vector3 getListenerLocation() const=0;
/**
* Sets the listener location.
* \param location The new location.
*/
virtual void setListenerLocation(const AUD_Vector3& location)=0;
/**
* Retrieves the listener velocity.
* \return The listener velocity.
*/
virtual AUD_Vector3 getListenerVelocity() const=0;
/**
* Sets the listener velocity.
* \param velocity The new velocity.
*/
virtual void setListenerVelocity(const AUD_Vector3& velocity)=0;
/**
* Retrieves the listener orientation.
* \return The listener orientation as quaternion.
*/
virtual AUD_Quaternion getListenerOrientation() const=0;
/**
* Sets the listener orientation.
* \param orientation The new orientation as quaternion.
*/
virtual void setListenerOrientation(const AUD_Quaternion& orientation)=0;
/**
* Retrieves the speed of sound.
* This value is needed for doppler effect calculation.
* \return The speed of sound.
*/
virtual float getSpeedOfSound() const=0;
/**
* Sets the speed of sound.
* This value is needed for doppler effect calculation.
* \param speed The new speed of sound.
*/
virtual void setSpeedOfSound(float speed)=0;
/**
* Retrieves the doppler factor.
* This value is a scaling factor for the velocity vectors of sources and
* listener which is used while calculating the doppler effect.
* \return The doppler factor.
*/
virtual float getDopplerFactor() const=0;
/**
* Sets the doppler factor.
* This value is a scaling factor for the velocity vectors of sources and
* listener which is used while calculating the doppler effect.
* \param factor The new doppler factor.
*/
virtual void setDopplerFactor(float factor)=0;
/**
* Retrieves the distance model.
* \return The distance model.
*/
virtual AUD_DistanceModel getDistanceModel() const=0;
/**
* Sets the distance model.
* \param model distance model.
*/
virtual void setDistanceModel(AUD_DistanceModel model)=0;
};
#endif //AUD_I3DDEVICE
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