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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_NULLDevice.h
* \ingroup audaspaceintern
*/
#ifndef AUD_NULLDEVICE
#define AUD_NULLDEVICE
#include "AUD_IReader.h"
#include "AUD_IDevice.h"
#include "AUD_IHandle.h"
/**
* This device plays nothing.
*/
class AUD_NULLDevice : public AUD_IDevice
{
private:
class AUD_NULLHandle : public AUD_IHandle
{
public:
AUD_NULLHandle();
virtual ~AUD_NULLHandle() {}
virtual bool pause();
virtual bool resume();
virtual bool stop();
virtual bool getKeep();
virtual bool setKeep(bool keep);
virtual bool seek(float position);
virtual float getPosition();
virtual AUD_Status getStatus();
virtual float getVolume();
virtual bool setVolume(float volume);
virtual float getPitch();
virtual bool setPitch(float pitch);
virtual int getLoopCount();
virtual bool setLoopCount(int count);
virtual bool setStopCallback(stopCallback callback = 0, void* data = 0);
};
public:
/**
* Creates a new NULL device.
*/
AUD_NULLDevice();
virtual ~AUD_NULLDevice();
virtual AUD_DeviceSpecs getSpecs() const;
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false);
virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false);
virtual void stopAll();
virtual void lock();
virtual void unlock();
virtual float getVolume() const;
virtual void setVolume(float volume);
};
#endif //AUD_NULLDEVICE
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