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AUD_JackDevice.h « jack « audaspace « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * $Id$
 *
 * ***** BEGIN LGPL LICENSE BLOCK *****
 *
 * Copyright 2009 Jörg Hermann Müller
 *
 * This file is part of AudaSpace.
 *
 * AudaSpace is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * AudaSpace is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with AudaSpace.  If not, see <http://www.gnu.org/licenses/>.
 *
 * ***** END LGPL LICENSE BLOCK *****
 */

#ifndef AUD_JACKDEVICE
#define AUD_JACKDEVICE


#include "AUD_SoftwareDevice.h"
class AUD_Buffer;

#include <jack.h>
#include <ringbuffer.h>

typedef void (*AUD_syncFunction)(void*, int, float);

/**
 * This device plays back through Jack.
 */
class AUD_JackDevice : public AUD_SoftwareDevice
{
private:
	/**
	 * The output ports of jack.
	 */
	jack_port_t** m_ports;

	/**
	 * The jack client.
	 */
	jack_client_t* m_client;

	/**
	 * The output buffer.
	 */
	AUD_Buffer* m_buffer;

	AUD_Buffer* m_deinterleavebuf;

	jack_ringbuffer_t** m_ringbuffers;

	/**
	 * Whether the device is valid.
	 */
	bool m_valid;

	/**
	 * Invalidates the jack device.
	 * \param data The jack device that gets invalidet by jack.
	 */
	static void jack_shutdown(void *data);

	/**
	 * Mixes the next bytes into the buffer.
	 * \param length The length in samples to be filled.
	 * \param data A pointer to the jack device.
	 * \return 0 what shows success.
	 */
	static int jack_mix(jack_nframes_t length, void *data);

	static int jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data);

	/**
	 * Last Jack Transport playing state.
	 */
	bool m_playing;

	/**
	 * Syncronisation state.
	 */
	int m_sync;

	/**
	 * External syncronisation callback function.
	 */
	AUD_syncFunction m_syncFunc;

	/**
	 * Data for the sync function.
	 */
	void* m_syncFuncData;

	/**
	 * The mixing thread.
	 */
	pthread_t m_mixingThread;

	pthread_mutex_t m_mixingLock;

	pthread_cond_t m_mixingCondition;

	static void* runMixingThread(void* device);

	void updateRingBuffers();

protected:
	virtual void playing(bool playing);

public:
	/**
	 * Creates a Jack client for audio output.
	 * \param specs The wanted audio specification, where only the channel count is important.
	 * \exception AUD_Exception Thrown if the audio device cannot be opened.
	 */
	AUD_JackDevice(AUD_DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);

	/**
	 * Closes the Jack client.
	 */
	virtual ~AUD_JackDevice();

	void startPlayback();
	void stopPlayback();
	void seekPlayback(float time);
	void setSyncCallback(AUD_syncFunction sync, void* data);
	float getPlaybackPosition();
	bool doesPlayback();
};

#endif //AUD_JACKDEVICE