Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BMF_Api.h « bmfont « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 001a9788920d44a58c5765b641e2ba7026480140 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/**
 * $Id$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/**

 * $Id$
 * Copyright (C) 2001 NaN Technologies B.V.
 *
 * API of the OpenGL bitmap font library.
 * Currently draws fonts using the glBitmap routine.
 * This implies that drawing speed is heavyly dependant on
 * the 2D capabilities of the graphics card.
 */

#ifndef __BMF_API_H
#define __BMF_API_H

#ifdef __cplusplus
extern "C" { 
#endif

#include "BMF_Fonts.h"

/**
 * Returns the font for a given font type.
 * @param font	The font to retrieve.
 * @return The font (or nil if not found).
 */
BMF_Font* BMF_GetFont(BMF_FontType font);

/**
 * Draws a character at the current raster position.
 * @param font	The font to use.
 * @param c		The character to draw.
 * @return Indication of success (0 == error).
 */
int BMF_DrawCharacter(BMF_Font* font, char c);

/**
 * Draws a string at the current raster position.
 * @param font	The font to use.
 * @param str	The string to draw.
 * @return Indication of success (0 == error).
 */
int BMF_DrawString(BMF_Font* font, char* str);

/**
 * Returns the width of a character in pixels.
 * @param font	The font to use.
 * @param c		The character.
 * @return The length.
 */
int BMF_GetCharacterWidth(BMF_Font* font, char c);

/**
 * Returns the width of a string of characters.
 * @param font	The font to use.
 * @param str	The string.
 * @return The length.
 */
int BMF_GetStringWidth(BMF_Font* font, char* str);

/**
 * Returns the bounding box of the font. The width and
 * height represent the bounding box of the union of
 * all glyps. The minimum and maximum values of the
 * box represent the extent of the font and its positioning
 * about the origin.
 */
void BMF_GetBoundingBox(BMF_Font* font, int *xmin_r, int *ymin_r, int *xmax_r, int *ymax_r);

/**
 * Convert the given @a font to a texture, and return the GL texture
 * ID of the texture. If the texture ID is bound, text can
 * be drawn using the texture by calling DrawStringTexture.
 * 
 * @param font The font to create the texture from.
 * @return The GL texture ID of the new texture, or -1 if unable
 * to create.
 */
int BMF_GetFontTexture(BMF_Font* font);

/**
 * Draw the given @a str at the point @a x, @a y, @a z, using
 * texture coordinates. This assumes that an appropriate texture
 * has been bound, see BMF_BitmapFont::GetTexture(). The string
 * is drawn along the positive X axis.
 * 
 * @param font The font to draw with.
 * @param string The c-string to draw.
 * @param x The x coordinate to start drawing at.
 * @param y The y coordinate to start drawing at.
 * @param z The z coordinate to start drawing at.
 */
void BMF_DrawStringTexture(BMF_Font* font, char* string, float x, float y, float z);

#ifdef __cplusplus
}
#endif

#endif /* __BMF_API_H */