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/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "BOP_Edge.h"
/**
* Constructs a new edge.
* @param v1 vertex index
* @param v2 vertex index
*/
BOP_Edge::BOP_Edge(BOP_Index v1, BOP_Index v2)
{
m_vertexs[0] = v1;
m_vertexs[1] = v2;
}
/**
* Adds a new face index to this edge.
* @param i face index
*/
void BOP_Edge::addFace(BOP_Index i)
{
if (!containsFace(i))
m_faces.push_back(i);
}
/**
* Returns if this edge contains the specified face index.
* @param i face index
* @return true if this edge contains the specified face index, false otherwise
*/
bool BOP_Edge::containsFace(BOP_Index i)
{
int pos=0;
for(BOP_IT_Indexs it = m_faces.begin();it!=m_faces.end();pos++,it++) {
if ((*it) == i)
return true;
}
return false;
}
/**
* Replaces an edge vertex index.
* @param oldIndex old vertex index
* @param newIndex new vertex index
*/
void BOP_Edge::replaceVertexIndex(BOP_Index oldIndex, BOP_Index newIndex)
{
if (m_vertexs[0] == oldIndex) m_vertexs[0] = newIndex;
else if (m_vertexs[1] == oldIndex) m_vertexs[1] = newIndex;
}
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