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/**
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Marc Freixas, Ken Hughes
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "BOP_Merge.h"
#ifdef _MSC_VER
#if _MSC_VER < 1300
#include <list>
#endif
#endif
/**
* SINGLETON (use method BOP_Merge.getInstance).
*/
BOP_Merge BOP_Merge::SINGLETON;
/**
* Simplifies a mesh, merging its faces.
* @param m mesh
* @param v index of the first mergeable vertex (can be removed by merge)
*/
void BOP_Merge::mergeFaces(BOP_Mesh *m, BOP_Index v)
{
m_mesh = m;
m_firstVertex = v;
bool cont = false;
// Merge faces
mergeFaces();
do {
// Add quads ...
cont = createQuads();
if (cont) {
// ... and merge new faces
cont = mergeFaces();
}
// ... until the merge is not succesful
} while(cont);
}
/**
* Simplifies a mesh, merging its faces.
*/
bool BOP_Merge::mergeFaces()
{
BOP_Indexs mergeVertices;
BOP_Vertexs vertices = m_mesh->getVertexs();
BOP_IT_Vertexs v = vertices.begin();
const BOP_IT_Vertexs verticesEnd = vertices.end();
// Advance to first mergeable vertex
advance(v,m_firstVertex);
BOP_Index pos = m_firstVertex;
// Add unbroken vertices to the list
while(v!=verticesEnd) {
if ((*v)->getTAG() != BROKEN) mergeVertices.push_back(pos);
v++;pos++;
}
// Merge faces with that vertices
return mergeFaces(mergeVertices);
}
/**
* Simplifies a mesh, merging the faces with the specified vertices.
* @param mergeVertices vertices to test
* @return true if a face merge was performed
*/
bool BOP_Merge::mergeFaces(BOP_Indexs &mergeVertices)
{
// Check size > 0!
if (mergeVertices.size() == 0) return false;
// New faces added by merge
BOP_Faces newFaces;
// Old faces removed by merge
BOP_Faces oldFaces;
// Get the first vertex index and add it to
// the current pending vertices to merge
BOP_Index v = mergeVertices[0];
BOP_Indexs pendingVertices;
pendingVertices.push_back(v);
// Get faces with index v that come from the same original face
BOP_LFaces facesByOriginalFace;
getFaces(facesByOriginalFace,v);
bool merged = true;
// Check it has any unbroken face
if (facesByOriginalFace.size()==0) {
// v has not any unbroken face (so it's a new BROKEN vertex)
(m_mesh->getVertex(v))->setTAG(BROKEN);
merged = false;
}
// Merge vertex faces
const BOP_IT_LFaces facesEnd = facesByOriginalFace.end();
for(BOP_IT_LFaces facesByOriginalFaceX = facesByOriginalFace.begin();
(facesByOriginalFaceX != facesEnd)&&merged;
facesByOriginalFaceX++) {
merged = mergeFaces((*facesByOriginalFaceX),oldFaces,newFaces,pendingVertices,v);
}
// Check if the are some pendingVertices to merge
if (pendingVertices.size() > 1 && merged) {
// There are pending vertices that we need to merge in order to merge v ...
for(unsigned int i=1;i<pendingVertices.size() && merged;i++)
merged = mergeFaces(oldFaces,newFaces,pendingVertices,pendingVertices[i]);
}
// If merge was succesful ...
if (merged) {
// Set old faces to BROKEN...
const BOP_IT_Faces oldFacesEnd = oldFaces.end();
for(BOP_IT_Faces face=oldFaces.begin();face!=oldFacesEnd;face++)
(*face)->setTAG(BROKEN);
// ... and add merged faces (that are the new merged faces without pending vertices)
const BOP_IT_Faces newFacesEnd = newFaces.end();
for(BOP_IT_Faces newFace=newFaces.begin();newFace!=newFacesEnd;newFace++) {
m_mesh->addFace(*newFace);
// Also, add new face vertices to the queue of vertices to merge if they weren't
for(BOP_Index i = 0;i<(*newFace)->size();i++) {
BOP_Index vertexIndex = (*newFace)->getVertex(i);
if (vertexIndex >= m_firstVertex && !containsIndex(mergeVertices,vertexIndex))
mergeVertices.push_back(vertexIndex);
}
}
// Set the merged vertices to BROKEN ...
const BOP_IT_Indexs pendingEnd = pendingVertices.end();
for(BOP_IT_Indexs pendingVertex = pendingVertices.begin(); pendingVertex != pendingEnd;pendingVertex++) {
BOP_Index pV = *pendingVertex;
m_mesh->getVertex(pV)->setTAG(BROKEN);
// ... and remove them from mergeVertices queue
const BOP_IT_Indexs mergeEnd = mergeVertices.end();
for(BOP_IT_Indexs mergeVertex = mergeVertices.begin(); mergeVertex != mergeEnd;mergeVertex++) {
BOP_Index mV = *mergeVertex;
if (mV == pV) {
mergeVertices.erase(mergeVertex);
break;
}
}
}
}
else {
// The merge was not succesful, remove the vertex frome merge vertices queue
mergeVertices.erase(mergeVertices.begin());
// free the not used newfaces
const BOP_IT_Faces newFacesEnd = newFaces.end();
for(BOP_IT_Faces newFace=newFaces.begin();newFace!=newFacesEnd;newFace++) {
delete (*newFace);
}
}
// Invoke mergeFaces and return the merge result
return (mergeFaces(mergeVertices) || merged);
}
/**
* Simplifies a mesh, merging the faces with vertex v that come from the same face.
* @param oldFaces sequence of old mesh faces obtained from the merge
* @param newFaces sequence of new mesh faces obtained from the merge
* @param vertices sequence of indexs (v1 ... vi = v ... vn) where :
* v is the current vertex to test,
* vj (j < i) are tested vertices,
* vk (k >= i) are vertices required to test to merge vj
* (so if a vertex vk can't be merged, the merge is not possible).
* @return true if the vertex v was 'merged' (obviously it could require to test
* some new vertices that will be added to the vertices list)
*/
bool BOP_Merge::mergeFaces(BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v) {
bool merged = true;
// Get faces with v that come from the same original face, (without the already 'merged' from vertices)
BOP_LFaces facesByOriginalFace;
getFaces(facesByOriginalFace,vertices,v);
if (facesByOriginalFace.size()==0) {
// All the faces with this vertex were already merged!!!
return true;
}
else {
// Merge faces
const BOP_IT_LFaces facesEnd = facesByOriginalFace.end();
for(BOP_IT_LFaces facesByOriginalFaceX = facesByOriginalFace.begin();
(facesByOriginalFaceX != facesEnd)&&merged;
facesByOriginalFaceX++) {
merged = mergeFaces((*facesByOriginalFaceX),oldFaces,newFaces,vertices,v);
}
}
return merged;
}
/**
* Merge a set of faces removing the vertex index v.
* @param faces set of faces
* @param oldFaces set of old faces obtained from the merge
* @param newFaces set of new faces obtained from the merge
* @param vertices sequence of indexs (v1 ... vi = v ... vn) where :
* v is the current vertex to test,
* vj (j < i) are tested vertices,
* vk (k >= i) are vertices required to test to merge vj
* (so if a vertex vk can't be merged, the merge is not possible).
* @param v vertex index
* @return true if the merge is succesful, false otherwise
*/
bool BOP_Merge::mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v)
{
bool merged = false;
if (faces.size() == 2) {
// Merge a pair of faces into a new face without v
BOP_Face *faceI = faces[0];
BOP_Face *faceJ = faces[1];
BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
if (faceK != NULL) {
newFaces.push_back(faceK);
oldFaces.push_back(faceI);
oldFaces.push_back(faceJ);
merged = true;
}
else merged = false;
}
else if (faces.size() == 4) {
// Merge two pair of faces into a new pair without v
// First we try to perform a simplify merge to avoid more pending vertices
// (for example, if we have two triangles and two quads it will be better
// to do 3+4 and 3+4 than 3+3 and 4+4)
BOP_Face *oldFace1 = faces[0];
BOP_Face *oldFace2, *newFace1;
unsigned int indexJ = 1;
while (indexJ < faces.size() && !merged) {
oldFace2 = faces[indexJ];
newFace1 = mergeFaces(oldFace1,oldFace2,v);
if (newFace1 != NULL) merged = true;
else indexJ++;
}
if (merged) {
// Merge the other pair of faces
unsigned int indexK, indexL;
if (indexJ == 1) {indexK = 2;indexL = 3;}
else if (indexJ == 2) {indexK = 1;indexL = 3;}
else {indexK = 1;indexL = 2;}
BOP_Face *oldFace3 = faces[indexK];
BOP_Face *oldFace4 = faces[indexL];
unsigned int oldSize = vertices.size();
BOP_Face *newFace2 = mergeFaces(oldFace3,oldFace4,vertices,v);
if (newFace2 != NULL) {
newFaces.push_back(newFace1);
newFaces.push_back(newFace2);
oldFaces.push_back(oldFace1);
oldFaces.push_back(oldFace2);
oldFaces.push_back(oldFace3);
oldFaces.push_back(oldFace4);
merged = true;
}
else {
// Undo all changes
delete newFace1;
merged = false;
unsigned int count = vertices.size() - oldSize;
if (count != 0)
vertices.erase(vertices.end() - count, vertices.end());
}
}
if (!merged) {
// Try a complete merge
merged = true;
while (faces.size()>0 && merged) {
indexJ = 1;
BOP_Face *faceI = faces[0];
merged = false;
while (indexJ < faces.size()) {
BOP_Face *faceJ = faces[indexJ];
BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
if (faceK != NULL) {
// faceK = faceI + faceJ and it does not include v!
faces.erase(faces.begin()+indexJ,faces.begin()+(indexJ+1));
faces.erase(faces.begin(),faces.begin()+1);
newFaces.push_back(faceK);
oldFaces.push_back(faceI);
oldFaces.push_back(faceJ);
merged = true;
break;
}
else indexJ++;
}
}
}
}
else merged = false; // there are N=1 or N=3 or N>4 faces!
// Return merge result
return merged;
}
/**
* Returns a new quad from the merge of two faces (one quad and one triangle)
* that share the vertex v and come from the same original face.
* @param faceI mesh face (quad or triangle) with index v
* @param faceJ mesh face (quad or triangle) with index v
* @param v vertex index shared by both faces
* @return if the merge is possible, a new quad without v
*/
BOP_Face* BOP_Merge::mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v)
{
if (faceI->size() == 3) {
if (faceJ->size() == 4)
return mergeFaces((BOP_Face4*)faceJ,(BOP_Face3*)faceI,v);
}
else if (faceI->size() == 4) {
if (faceJ->size() == 3)
return mergeFaces((BOP_Face4*)faceI,(BOP_Face3*)faceJ,v);
}
return NULL;
}
/**
* Returns a new face from the merge of two faces (quads or triangles) that
* share te vertex v and come from the same original face.
* @param faceI mesh face (quad or triangle) with index v
* @param faceJ mesh face (quad or triangle) with index v
* @param pending vector with pending vertices (required to merge two quads into
* a new quad or one quad and one triangle into a new triangle; these merges
* suppose to remove two vertexs, v and its neighbour, that will be a pending
* vertex to merge if it wasn't)
* @param v vertex index shared by both faces
* @return if the merge is possible, a new face without v
*/
BOP_Face* BOP_Merge::mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Indexs &pending, BOP_Index v)
{
if (faceI->size() == 3) {
if (faceJ->size() == 3)
return mergeFaces((BOP_Face3*)faceI,(BOP_Face3*)faceJ,v);
else if (faceJ->size() == 4)
return mergeFaces((BOP_Face4*)faceJ,(BOP_Face3*)faceI,pending,v);
}
else if (faceI->size() == 4) {
if (faceJ->size() == 3)
return mergeFaces((BOP_Face4*)faceI,(BOP_Face3*)faceJ,pending,v);
else if (faceJ->size() == 4)
return mergeFaces((BOP_Face4*)faceI,(BOP_Face4*)faceJ,pending,v);
}
return NULL;
}
/**
* Returns a new triangle from the merge of two triangles that share the vertex
* v and come from the same original face.
* @param faceI mesh triangle
* @param faceJ mesh triangle
* @param v vertex index shared by both triangles
* @return If the merge is possible, a new triangle without v
*/
BOP_Face* BOP_Merge::mergeFaces(BOP_Face3 *faceI, BOP_Face3 *faceJ, BOP_Index v)
{
BOP_Face *faceK = NULL;
// Get faces data
BOP_Index prevI, nextI, prevJ, nextJ;
faceI->getNeighbours(v,prevI,nextI);
faceJ->getNeighbours(v,prevJ,nextJ);
MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();
// Merge test
if (prevI == nextJ) {
// Both faces share the edge (prevI,v) == (v,nextJ)
if (BOP_between(vertex,vNextI,vPrevJ)) {
faceK = new BOP_Face3(prevI,prevJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
}
else if (nextI == prevJ) {
// Both faces share the edge (v,nextI) == (prevJ,v)
if (BOP_between(vertex,vPrevI,vNextJ)) {
faceK = new BOP_Face3(prevI,nextJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
}
return faceK;
}
/**
* Returns a new quad from the merge of one quad and one triangle that share
* the vertex v and come from the same original face.
* @param faceI mesh quad
* @param faceJ mesh triangle
* @param v vertex index shared by both faces
* @return If the merge is possible, a new quad without v
*/
BOP_Face* BOP_Merge::mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Index v)
{
BOP_Face *faceK = NULL;
// Get faces data
BOP_Index prevI, nextI, opp, prevJ, nextJ;
faceI->getNeighbours(v,prevI,nextI,opp);
faceJ->getNeighbours(v,prevJ,nextJ);
MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
MT_Point3 vOpp = m_mesh->getVertex(opp)->getPoint();
MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();
// Merge test
if (prevI == nextJ) {
if (BOP_between(vertex,vNextI,vPrevJ) && !BOP_collinear(vPrevJ,vPrevI,vOpp)
&& BOP_convex(vOpp,vPrevI,vPrevJ,vNextI)) {
faceK = new BOP_Face4(opp,prevI,prevJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
}
else if (nextI == prevJ) {
if (BOP_between(vertex,vPrevI,vNextJ) && !BOP_collinear(vNextJ,vNextI,vOpp)
&& BOP_convex(vOpp,vPrevI,vNextJ,vNextI)) {
faceK = new BOP_Face4(opp,prevI,nextJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
}
return faceK;
}
/**
* Returns a new face (quad or triangle) from the merge of one quad and one
* triangle that share the vertex v and come from the same original face.
* @param faceI mesh quad
* @param faceJ mesh triangle
* @param pending vector with pending vertices (required to merge one quad
* and one triangle into a new triangle; it supposes to remove two vertexs,
* v and its neighbour, that will be a new pending vertex if it wasn't)
* @param v vertex index shared by both faces
* @return If the merge is possible, a new face without v
*/
BOP_Face* BOP_Merge::mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Indexs &pending, BOP_Index v)
{
BOP_Face *faceK = NULL;
// Get faces data
BOP_Index prevI, nextI, opp, prevJ, nextJ;
faceI->getNeighbours(v,prevI,nextI,opp);
faceJ->getNeighbours(v,prevJ,nextJ);
MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
MT_Point3 vOpp = m_mesh->getVertex(opp)->getPoint();
MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();
// Merge test
if (prevI == nextJ) {
if (BOP_between(vertex,vNextI,vPrevJ)) {
if (!BOP_collinear(vPrevJ,vPrevI,vOpp) && BOP_convex(vOpp,vPrevI,vPrevJ,vNextI)) {
// The result is a new quad
faceK = new BOP_Face4(opp,prevI,prevJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
else if (BOP_between(vPrevI,vPrevJ,vOpp)) {
// The result is a triangle (only if prevI can be merged)
if (prevI < m_firstVertex) return NULL; // It can't be merged
faceK = new BOP_Face3(nextI,opp,prevJ,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
if (!containsIndex(pending, prevI)) pending.push_back(prevI);
}
}
}
else if (nextI == prevJ) {
if (BOP_between(vertex,vPrevI,vNextJ)) {
if (!BOP_collinear(vNextJ,vNextI,vOpp) && BOP_convex(vOpp,vPrevI,vNextJ,vNextI)) {
// The result is a new quad
faceK = new BOP_Face4(opp,prevI,nextJ,nextI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
else if (BOP_between(vNextI,vOpp,vNextJ)) {
// The result is a triangle (only if nextI can be merged)
if (nextI < m_firstVertex) return NULL;
faceK = new BOP_Face3(prevI,nextJ,opp,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
if (!containsIndex(pending, nextI)) pending.push_back(nextI);
}
}
}
return faceK;
}
/**
* Returns a new quad from the merge of two quads that share
* the vertex v and come from the same original face.
* @param faceI mesh quad
* @param faceJ mesh quad
* @param pending vector with pending vertices (required to merge the two
* quads supposes to remove two vertexs, v and its neighbour,
* that will be a new pending vertex if it wasn't)
* @param v vertex index shared by both quads
* @return If the merge is possible, a new quad without v
*/
BOP_Face* BOP_Merge::mergeFaces(BOP_Face4 *faceI, BOP_Face4 *faceJ, BOP_Indexs &pending, BOP_Index v)
{
BOP_Face *faceK = NULL;
// Get faces data
BOP_Index prevI, nextI, oppI, prevJ, nextJ, oppJ;
faceI->getNeighbours(v,prevI,nextI,oppI);
faceJ->getNeighbours(v,prevJ,nextJ,oppJ);
MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
MT_Point3 vOppI = m_mesh->getVertex(oppI)->getPoint();
MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();
MT_Point3 vOppJ = m_mesh->getVertex(oppJ)->getPoint();
// Merge test
if (prevI == nextJ) {
// prevI/nextJ will be a new vertex required to merge
if (prevI < m_firstVertex) return NULL; // It can't be merged
if (BOP_between(vertex,vPrevJ,vNextI) && BOP_between(vNextJ,vOppJ,vOppI)) {
faceK = new BOP_Face4(oppJ,prevJ,nextI,oppI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
// We add prevI to the pending list if it wasn't yet
if (!containsIndex(pending, prevI)) pending.push_back(prevI);
}
}
else if (nextI == prevJ) {
// nextI/prevJ will be a new vertex required to merge
if (nextI < m_firstVertex) return NULL; // It can't be merged
if (BOP_between(vertex,vPrevI,vNextJ) && BOP_between(vNextI,vOppI,vOppJ)) {
faceK = new BOP_Face4(oppI,prevI,nextJ,oppJ,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
// Add nextI to the pending list if it wasn't yet
if (!containsIndex(pending, nextI)) pending.push_back(nextI);
}
}
return faceK;
}
/**
* Simplifies the mesh, merging the pairs of triangles that come frome the
* same original face and define a quad.
* @return true if a quad was added, false otherwise
*/
bool BOP_Merge::createQuads()
{
BOP_Faces quads;
// Get mesh faces
BOP_Faces faces = m_mesh->getFaces();
// Merge mesh triangles
const BOP_IT_Faces facesIEnd = (faces.end()-1);
const BOP_IT_Faces facesJEnd = faces.end();
for(BOP_IT_Faces faceI=faces.begin();faceI!=facesIEnd;faceI++) {
if ((*faceI)->getTAG() == BROKEN || (*faceI)->size() != 3) continue;
for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
if ((*faceJ)->getTAG() == BROKEN || (*faceJ)->size() != 3 ||
(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;
// Test if both triangles share a vertex index
BOP_Index v;
bool found = false;
for(unsigned int i=0;i<3 && !found;i++) {
v = (*faceI)->getVertex(i);
found = (*faceJ)->containsVertex(v);
}
if (!found) continue;
BOP_Face *faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ,v);
if (faceK != NULL) {
// Set triangles to BROKEN
(*faceI)->setTAG(BROKEN);
(*faceJ)->setTAG(BROKEN);
quads.push_back(faceK);
break;
}
}
}
// Add quads to mesh
const BOP_IT_Faces quadsEnd = quads.end();
for(BOP_IT_Faces quad=quads.begin();quad!=quadsEnd;quad++) m_mesh->addFace(*quad);
return (quads.size() > 0);
}
/**
* Returns a new quad (convex) from the merge of two triangles that share the
* vertex index v.
* @param faceI mesh triangle
* @param faceJ mesh triangle
* @param v vertex index shared by both triangles
* @return a new convex quad if the merge is possible
*/
BOP_Face* BOP_Merge::createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ, BOP_Index v)
{
BOP_Face *faceK = NULL;
// Get faces data
BOP_Index prevI, nextI, prevJ, nextJ;
faceI->getNeighbours(v,prevI,nextI);
faceJ->getNeighbours(v,prevJ,nextJ);
MT_Point3 vertex = m_mesh->getVertex(v)->getPoint();
MT_Point3 vPrevI = m_mesh->getVertex(prevI)->getPoint();
MT_Point3 vNextI = m_mesh->getVertex(nextI)->getPoint();
MT_Point3 vPrevJ = m_mesh->getVertex(prevJ)->getPoint();
MT_Point3 vNextJ = m_mesh->getVertex(nextJ)->getPoint();
// Quad test
if (prevI == nextJ) {
if (!BOP_collinear(vNextI,vertex,vPrevJ) && !BOP_collinear(vNextI,vPrevI,vPrevJ) &&
BOP_convex(vertex,vNextI,vPrevI,vPrevJ)) {
faceK = new BOP_Face4(v,nextI,prevI,prevJ,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
}
else if (nextI == prevJ) {
if (!BOP_collinear(vPrevI,vertex,vNextJ) && !BOP_collinear(vPrevI,vNextI,vNextJ) &&
BOP_convex(vertex,vNextJ,vNextI,vPrevI)) {
faceK = new BOP_Face4(v,nextJ,nextI,prevI,faceI->getPlane(),faceI->getOriginalFace());
faceK->setTAG(faceI->getTAG());
}
}
return faceK;
}
/**
* Returns if a index is inside a set of indexs.
* @param indexs set of indexs
* @param i index
* @return true if the index is inside the set, false otherwise
*/
bool BOP_Merge::containsIndex(BOP_Indexs indexs, BOP_Index i)
{
const BOP_IT_Indexs indexsEnd = indexs.end();
for(BOP_IT_Indexs it=indexs.begin();it!=indexsEnd;it++) {
if (*it == i) return true;
}
return false;
}
/**
* Creates a list of lists L1, L2, ... LN where
* LX = mesh faces with vertex v that come from the same original face
* @param facesByOriginalFace list of faces lists
* @param v vertex index
*/
void BOP_Merge::getFaces(BOP_LFaces &facesByOriginalFace, BOP_Index v)
{
// Get edges with vertex v
BOP_Indexs edgeIndexs = m_mesh->getVertex(v)->getEdges();
const BOP_IT_Indexs edgeEnd = edgeIndexs.end();
for(BOP_IT_Indexs edgeIndex = edgeIndexs.begin();edgeIndex != edgeEnd;edgeIndex++) {
// Foreach edge, add its no broken faces to the output list
BOP_Edge* edge = m_mesh->getEdge(*edgeIndex);
BOP_Indexs faceIndexs = edge->getFaces();
const BOP_IT_Indexs faceEnd = faceIndexs.end();
for(BOP_IT_Indexs faceIndex=faceIndexs.begin();faceIndex!=faceEnd;faceIndex++) {
BOP_Face* face = m_mesh->getFace(*faceIndex);
if (face->getTAG() != BROKEN) {
bool found = false;
// Search if we already have created a list for the
// faces that come from the same original face
const BOP_IT_LFaces lfEnd = facesByOriginalFace.end();
for(BOP_IT_LFaces facesByOriginalFaceX=facesByOriginalFace.begin();
facesByOriginalFaceX!=lfEnd; facesByOriginalFaceX++) {
if (((*facesByOriginalFaceX)[0])->getOriginalFace() == face->getOriginalFace()) {
// Search that the face has not been added to the list before
for(unsigned int i = 0;i<(*facesByOriginalFaceX).size();i++) {
if ((*facesByOriginalFaceX)[i] == face) {
found = true;
break;
}
}
if (!found) {
// Add the face to the list
if (face->getTAG()==OVERLAPPED) facesByOriginalFaceX->insert(facesByOriginalFaceX->begin(),face);
else facesByOriginalFaceX->push_back(face);
found = true;
}
break;
}
}
if (!found) {
// Create a new list and add the current face
BOP_Faces facesByOriginalFaceX;
facesByOriginalFaceX.push_back(face);
facesByOriginalFace.push_back(facesByOriginalFaceX);
}
}
}
}
}
/**
* Creates a list of lists L1, L2, ... LN where
* LX = mesh faces with vertex v that come from the same original face
* and without any of the vertices that appear before v in vertices
* @param facesByOriginalFace list of faces lists
* @param vertices vector with vertices indexs that contains v
* @param v vertex index
*/
void BOP_Merge::getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v)
{
// Get edges with vertex v
BOP_Indexs edgeIndexs = m_mesh->getVertex(v)->getEdges();
const BOP_IT_Indexs edgeEnd = edgeIndexs.end();
for(BOP_IT_Indexs edgeIndex = edgeIndexs.begin();edgeIndex != edgeEnd;edgeIndex++) {
// Foreach edge, add its no broken faces to the output list
BOP_Edge* edge = m_mesh->getEdge(*edgeIndex);
BOP_Indexs faceIndexs = edge->getFaces();
const BOP_IT_Indexs faceEnd = faceIndexs.end();
for(BOP_IT_Indexs faceIndex=faceIndexs.begin();faceIndex!=faceEnd;faceIndex++) {
BOP_Face* face = m_mesh->getFace(*faceIndex);
if (face->getTAG() != BROKEN) {
// Search if the face contains any of the forbidden vertices
bool found = false;
for(BOP_IT_Indexs vertex = vertices.begin();*vertex!= v;vertex++) {
if (face->containsVertex(*vertex)) {
// face contains a forbidden vertex!
found = true;
break;
}
}
if (!found) {
// Search if we already have created a list with the
// faces that come from the same original face
const BOP_IT_LFaces lfEnd = facesByOriginalFace.end();
for(BOP_IT_LFaces facesByOriginalFaceX=facesByOriginalFace.begin();
facesByOriginalFaceX!=lfEnd; facesByOriginalFaceX++) {
if (((*facesByOriginalFaceX)[0])->getOriginalFace() == face->getOriginalFace()) {
// Search that the face has not been added to the list before
for(unsigned int i = 0;i<(*facesByOriginalFaceX).size();i++) {
if ((*facesByOriginalFaceX)[i] == face) {
found = true;
break;
}
}
if (!found) {
// Add face to the list
if (face->getTAG()==OVERLAPPED) facesByOriginalFaceX->insert(facesByOriginalFaceX->begin(),face);
else facesByOriginalFaceX->push_back(face);
found = true;
}
break;
}
}
if (!found) {
// Create a new list and add the current face
BOP_Faces facesByOriginalFaceX;
facesByOriginalFaceX.push_back(face);
facesByOriginalFace.push_back(facesByOriginalFaceX);
}
}
}
}
}
}
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