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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file boolop/intern/BOP_Merge2.h
* \ingroup boolopintern
*/
#ifndef BOP_MERGE2_H
#define BOP_MERGE2_H
#include "BOP_Misc.h"
#ifdef BOP_NEW_MERGE
#include "BOP_Mesh.h"
#include "BOP_Tag.h"
#include "BOP_MathUtils.h"
#include "MEM_SmartPtr.h"
typedef std::vector< BOP_Faces > BOP_LFaces;
typedef std::vector< BOP_Faces >::iterator BOP_IT_LFaces;
class BOP_Merge2 {
private:
BOP_Mesh* m_mesh;
BOP_Index m_firstVertex;
static BOP_Merge2 SINGLETON;
BOP_Merge2() {};
bool mergeFaces();
bool mergeFaces(BOP_Indexs &mergeVertices);
bool mergeFaces(BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v);
bool mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v);
BOP_Face *mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v);
BOP_Face *mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Indexs &pending, BOP_Index v);
BOP_Face *mergeFaces(BOP_Face3 *faceI, BOP_Face3 *faceJ, BOP_Index v);
BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Index v);
BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Indexs &pending, BOP_Index v);
BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face4 *faceJ, BOP_Indexs &pending, BOP_Index v);
bool createQuads();
bool containsIndex(BOP_Indexs indexs, BOP_Index index);
void getFaces(BOP_LFaces &facesByOriginalFace, BOP_Index v);
void getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v);
BOP_Face *createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ);
BOP_Face *createQuad(BOP_Face3 *faceI, BOP_Face4 *faceJ);
BOP_Face *createQuad(BOP_Face4 *faceI, BOP_Face4 *faceJ);
bool mergeVertex(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v,
BOP_Indexs &mergeVertices);
bool mergeVertex(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v,
BOP_Indexs &pending, BOP_Faces &oldFaces, BOP_Faces &newFaces );
BOP_Face *find3Neighbor(BOP_Face *faceI, BOP_Face *faceJ,
BOP_Index X, BOP_Index I, BOP_Index P, BOP_Index N );
BOP_Face *find4Neighbor(BOP_Face *faceI, BOP_Face *faceJ,
BOP_Index X, BOP_Index I, BOP_Index P, BOP_Index N,
BOP_Face **faceL, BOP_Index &O);
BOP_Face3 *collapse(BOP_Face4 *faceC, BOP_Index X);
void mergeFaces(BOP_Face *A, BOP_Face *B, BOP_Index X,
BOP_Index I, BOP_Index N, BOP_Index P, BOP_Faces &newFaces );
void freeVerts(BOP_Index v, BOP_Vertex *vert);
void mergeVertex(BOP_Faces&, BOP_Index, BOP_Index);
void mergeVertex(BOP_Face3 *, BOP_Index, BOP_Index);
void mergeVertex(BOP_Face4 *, BOP_Index, BOP_Index);
void cleanup( void );
public:
static BOP_Merge2 &getInstance() {
return SINGLETON;
}
void mergeFaces(BOP_Mesh *m, BOP_Index v);
};
void dumpmesh(BOP_Mesh *, bool);
#endif /* BOP_NEW_MERGE2 */
#endif
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