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bsp_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
bsp_env.Append (CCFLAGS = cflags)
bsp_env.Append (CXXFLAGS = cxxflags)
bsp_env.Append (CPPDEFINES = defines)
source_files = ['intern/BSP_CSGHelper.cpp',
'intern/BSP_CSGMesh.cpp',
'intern/BSP_CSGMeshBuilder.cpp',
'intern/BSP_CSGMeshSplitter.cpp',
'intern/BSP_CSGNCMeshSplitter.cpp',
'intern/BSP_CSGUserData.cpp',
'intern/BSP_FragNode.cpp',
'intern/BSP_FragTree.cpp',
'intern/BSP_MeshFragment.cpp',
'intern/BSP_MeshPrimitives.cpp',
'intern/BSP_Triangulate.cpp',
'intern/CSG_BooleanOps.cpp']
bsp_env.Append (CPPPATH = ['intern',
'../container',
'../moto/include',
'../memutil'])
bsp_env.Library (target='#/lib/blender_BSP', source=source_files)
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