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#
# Copyright 2011-2013 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# <pep8 compliant>
bl_info = {
"name": "Cycles Render Engine",
"author": "",
"blender": (2, 70, 0),
"location": "Info header, render engine menu",
"description": "Cycles Render Engine integration",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Render"}
import bpy
from . import engine
from . import version_update
class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES'
bl_label = "Cycles Render"
bl_use_shading_nodes = True
bl_use_preview = True
bl_use_exclude_layers = True
bl_use_save_buffers = True
def __init__(self):
self.session = None
def __del__(self):
engine.free(self)
# final render
def update(self, data, scene):
if self.is_preview:
if not self.session:
cscene = bpy.context.scene.cycles
use_osl = cscene.shading_system and cscene.device == 'CPU'
engine.create(self, data, scene,
None, None, None, use_osl)
else:
if not self.session:
engine.create(self, data, scene)
else:
engine.reset(self, data, scene)
engine.update(self, data, scene)
def render(self, scene):
engine.render(self)
def bake(self, scene, obj, pass_type, pixel_array, num_pixels, depth, result):
engine.bake(self, obj, pass_type, pixel_array, num_pixels, depth, result)
# viewport render
def view_update(self, context):
if not self.session:
engine.create(self, context.blend_data, context.scene,
context.region, context.space_data, context.region_data)
engine.update(self, context.blend_data, context.scene)
def view_draw(self, context):
engine.draw(self, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():
from . import osl
osl.update_script_node(node, self.report)
else:
self.report({'ERROR'}, "OSL support disabled in this build.")
def register():
from . import ui
from . import properties
from . import presets
engine.init()
properties.register()
ui.register()
presets.register()
bpy.utils.register_module(__name__)
bpy.app.handlers.version_update.append(version_update.do_versions)
def unregister():
from . import ui
from . import properties
from . import presets
bpy.app.handlers.version_update.remove(version_update.do_versions)
ui.unregister()
properties.unregister()
presets.unregister()
bpy.utils.unregister_module(__name__)
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