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#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
from cycles import engine
def get_gpu_device():
available_devices = engine.available_devices()
cuda = 'cuda' in available_devices
opencl = 'opencl' in available_devices
if cuda and opencl:
gpu_string = "GPU"
elif cuda and not opencl:
gpu_string = "CUDA GPU"
else:
gpu_string = "OpenCL GPU"
return gpu_string
devices = (
("CPU", "CPU", "Processor"),
("GPU", get_gpu_device(), "Graphics card"))
gpu_type = (
("CUDA", "CUDA", "NVidia only"),
("OPENCL", "OpenCL (incomplete)", ""))
shading_systems = (
("GPU_COMPATIBLE", "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
("OSL", "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"))
displacement_methods = (
("BUMP", "Bump", "Bump mapping to simulate the appearance of displacement"),
("TRUE", "True", "Use true displacement only, requires fine subdivision"),
("BOTH", "Both", "Combination of displacement and bump mapping"))
bvh_types = (
("DYNAMIC_BVH", "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
("STATIC_BVH", "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"))
filter_types = (
("BOX", "Box", "Box filter"),
("GAUSSIAN", "Gaussian", "Gaussian filter"))
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