Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties.py « addon « blender « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0b8ca6e0fbecff7159479fc973b489ab1f997559 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#

# <pep8 compliant>

import bpy
from bpy.props import (BoolProperty,
                       EnumProperty,
                       FloatProperty,
                       IntProperty,
                       PointerProperty)

import math

from . import enums


class CyclesRenderSettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.Scene.cycles = PointerProperty(
                name="Cycles Render Settings",
                description="Cycles render settings",
                type=cls,
                )
        cls.device = EnumProperty(
                name="Device",
                description="Device to use for rendering",
                items=enums.devices,
                default='CPU',
                )
        cls.feature_set = EnumProperty(
                name="Feature Set",
                description="Feature set to use for rendering",
                items=enums.feature_set,
                default='SUPPORTED',
                )
        cls.shading_system = EnumProperty(
                name="Shading System",
                description="Shading system to use for rendering",
                items=enums.shading_systems,
                default='GPU_COMPATIBLE',
                )

        cls.progressive = BoolProperty(
                name="Progressive",
                description="Use progressive sampling of lighting",
                default=True,
                )

        cls.samples = IntProperty(
                name="Samples",
                description="Number of samples to render for each pixel",
                min=1, max=2147483647,
                default=10,
                )
        cls.preview_samples = IntProperty(
                name="Preview Samples",
                description="Number of samples to render in the viewport, unlimited if 0",
                min=0, max=2147483647,
                default=10,
                )
        cls.preview_pause = BoolProperty(
                name="Pause Preview",
                description="Pause all viewport preview renders",
                default=False,
                )
        cls.preview_active_layer = BoolProperty(
                name="Preview Active Layer",
                description="Preview active render layer in viewport",
                default=False,
                )

        cls.aa_samples = IntProperty(
                name="AA Samples",
                description="Number of antialiasing samples to render for each pixel",
                min=1, max=10000,
                default=4,
                )
        cls.preview_aa_samples = IntProperty(
                name="AA Samples",
                description="Number of antialiasing samples to render in the viewport, unlimited if 0",
                min=0, max=10000,
                default=4,
                )
        cls.diffuse_samples = IntProperty(
                name="Diffuse Samples",
                description="Number of diffuse bounce samples to render for each AA sample",
                min=1, max=10000,
                default=1,
                )
        cls.glossy_samples = IntProperty(
                name="Glossy Samples",
                description="Number of glossy bounce samples to render for each AA sample",
                min=1, max=10000,
                default=1,
                )
        cls.transmission_samples = IntProperty(
                name="Transmission Samples",
                description="Number of transmission bounce samples to render for each AA sample",
                min=1, max=10000,
                default=1,
                )
        cls.ao_samples = IntProperty(
                name="Ambient Occlusion Samples",
                description="Number of ambient occlusion samples to render for each AA sample",
                min=1, max=10000,
                default=1,
                )
        cls.mesh_light_samples = IntProperty(
                name="Mesh Light Samples",
                description="Number of mesh emission light samples to render for each AA sample",
                min=1, max=10000,
                default=1,
                )

        cls.no_caustics = BoolProperty(
                name="No Caustics",
                description="Leave out caustics, resulting in a darker image with less noise",
                default=False,
                )
        cls.blur_glossy = FloatProperty(
                name="Filter Glossy",
                description="Adaptively blur glossy shaders after blurry bounces, "
                            "to reduce noise at the cost of accuracy",
                min=0.0, max=10.0,
                default=0.0,
                )

        cls.min_bounces = IntProperty(
                name="Min Bounces",
                description="Minimum number of bounces, setting this lower "
                            "than the maximum enables probabilistic path "
                            "termination (faster but noisier)",
                min=0, max=1024,
                default=3,
                )
        cls.max_bounces = IntProperty(
                name="Max Bounces",
                description="Total maximum number of bounces",
                min=0, max=1024,
                default=8,
                )

        cls.diffuse_bounces = IntProperty(
                name="Diffuse Bounces",
                description="Maximum number of diffuse reflection bounces, bounded by total maximum",
                min=0, max=1024,
                default=128,
                )
        cls.glossy_bounces = IntProperty(
                name="Glossy Bounces",
                description="Maximum number of glossy reflection bounces, bounded by total maximum",
                min=0, max=1024,
                default=128,
                )
        cls.transmission_bounces = IntProperty(
                name="Transmission Bounces",
                description="Maximum number of transmission bounces, bounded by total maximum",
                min=0, max=1024,
                default=128,
                )

        cls.transparent_min_bounces = IntProperty(
                name="Transparent Min Bounces",
                description="Minimum number of transparent bounces, setting "
                            "this lower than the maximum enables "
                            "probabilistic path termination (faster but "
                            "noisier)",
                min=0, max=1024,
                default=8,
                )
        cls.transparent_max_bounces = IntProperty(
                name="Transparent Max Bounces",
                description="Maximum number of transparent bounces",
                min=0, max=1024,
                default=8,
                )
        cls.use_transparent_shadows = BoolProperty(
                name="Transparent Shadows",
                description="Use transparency of surfaces for rendering shadows",
                default=True,
                )

        cls.film_exposure = FloatProperty(
                name="Exposure",
                description="Image brightness scale",
                min=0.0, max=10.0,
                default=1.0,
                )
        cls.film_transparent = BoolProperty(
                name="Transparent",
                description="World background is transparent",
                default=False,
                )

        cls.filter_type = EnumProperty(
                name="Filter Type",
                description="Pixel filter type",
                items=enums.filter_types,
                default='GAUSSIAN',
                )
        cls.filter_width = FloatProperty(
                name="Filter Width",
                description="Pixel filter width",
                min=0.01, max=10.0,
                default=1.5,
                )

        cls.seed = IntProperty(
                name="Seed",
                description="Seed value for integrator to get different noise patterns",
                min=0, max=2147483647,
                default=0,
                )

        cls.sample_clamp = FloatProperty(
                name="Clamp",
                description="If non-zero, the maximum value for a sample, "
                            "higher values will be scaled down to avoid too "
                            "much noise and slow convergence at the cost of accuracy",
                min=0.0, max=1e8,
                default=0.0,
                )

        cls.debug_tile_size = IntProperty(
                name="Tile Size",
                description="",
                min=1, max=4096,
                default=1024,
                )

        cls.preview_start_resolution = IntProperty(
                name="Start Resolution",
                description="Resolution to start rendering preview at, "
                            "progressively increasing it to the full viewport size",
                min=8, max=16384,
                default=64,
                )

        cls.debug_reset_timeout = FloatProperty(
                name="Reset timeout",
                description="",
                min=0.01, max=10.0,
                default=0.1,
                )
        cls.debug_cancel_timeout = FloatProperty(
                name="Cancel timeout",
                description="",
                min=0.01, max=10.0,
                default=0.1,
                )
        cls.debug_text_timeout = FloatProperty(
                name="Text timeout",
                description="",
                min=0.01, max=10.0,
                default=1.0,
                )

        cls.debug_bvh_type = EnumProperty(
                name="Viewport BVH Type",
                description="Choose between faster updates, or faster render",
                items=enums.bvh_types,
                default='DYNAMIC_BVH',
                )
        cls.debug_use_spatial_splits = BoolProperty(
                name="Use Spatial Splits",
                description="Use BVH spatial splits: longer builder time, faster render",
                default=False,
                )
        cls.use_cache = BoolProperty(
                name="Cache BVH",
                description="Cache last built BVH to disk for faster re-render if no geometry changed",
                default=False,
                )
        cls.use_progressive_refine = BoolProperty(
                name="Progressive Refine",
                description="Instead of rendering each tile until it is finished, "
                            "refine the whole image progressively "
                            "(this renders somewhat slower, "
                            "but time can be saved by manually stopping the render when the noise is low enough)",
                default=False,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.Scene.cycles


class CyclesCameraSettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.Camera.cycles = PointerProperty(
                name="Cycles Camera Settings",
                description="Cycles camera settings",
                type=cls,
                )

        cls.aperture_type = EnumProperty(
                name="Aperture Type",
                description="Use F/stop number or aperture radius",
                items=enums.aperture_types,
                default='RADIUS',
                )
        cls.aperture_fstop = FloatProperty(
                name="Aperture F/stop",
                description="F/stop ratio (lower numbers give more defocus, higher numbers give a sharper image)",
                min=0.0, soft_min=0.1, soft_max=64.0,
                default=5.6,
                step=10,
                precision=1,
                )
        cls.aperture_size = FloatProperty(
                name="Aperture Size",
                description="Radius of the aperture for depth of field (higher values give more defocus)",
                min=0.0, soft_max=10.0,
                default=0.0,
                step=1,
                precision=4,
                )
        cls.aperture_blades = IntProperty(
                name="Aperture Blades",
                description="Number of blades in aperture for polygonal bokeh (at least 3)",
                min=0, max=100,
                default=0,
                )
        cls.aperture_rotation = FloatProperty(
                name="Aperture Rotation",
                description="Rotation of blades in aperture",
                soft_min=-math.pi, soft_max=math.pi,
                subtype='ANGLE',
                default=0,
                )
        cls.panorama_type = EnumProperty(
                name="Panorama Type",
                description="Distortion to use for the calculation",
                items=enums.panorama_types,
                default='FISHEYE_EQUISOLID',
                )
        cls.fisheye_fov = FloatProperty(
                name="Field of View",
                description="Field of view for the fisheye lens",
                min=0.1745, soft_max=2 * math.pi, max=10.0 * math.pi,
                subtype='ANGLE',
                default=math.pi,
                )
        cls.fisheye_lens = FloatProperty(
                name="Fisheye Lens",
                description="Lens focal length (mm)",
                min=0.01, soft_max=15.0, max=100.0,
                default=10.5,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.Camera.cycles


class CyclesMaterialSettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.Material.cycles = PointerProperty(
                name="Cycles Material Settings",
                description="Cycles material settings",
                type=cls,
                )
        cls.sample_as_light = BoolProperty(
                name="Sample as Lamp",
                description="Use direct light sampling for this material, "
                            "disabling may reduce overall noise for large "
                            "objects that emit little light compared to other light sources",
                default=True,
                )
        cls.homogeneous_volume = BoolProperty(
                name="Homogeneous Volume",
                description="When using volume rendering, assume volume has the same density everywhere, "
                            "for faster rendering",
                default=False,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.Material.cycles


class CyclesLampSettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.Lamp.cycles = PointerProperty(
                name="Cycles Lamp Settings",
                description="Cycles lamp settings",
                type=cls,
                )
        cls.cast_shadow = BoolProperty(
                name="Cast Shadow",
                description="Lamp casts shadows",
                default=True,
                )
        cls.samples = IntProperty(
                name="Samples",
                description="Number of light samples to render for each AA sample",
                min=1, max=10000,
                default=1,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.Lamp.cycles


class CyclesWorldSettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.World.cycles = PointerProperty(
                name="Cycles World Settings",
                description="Cycles world settings",
                type=cls,
                )
        cls.sample_as_light = BoolProperty(
                name="Sample as Lamp",
                description="Use direct light sampling for the environment, "
                            "enabling for non-solid colors is recommended",
                default=False,
                )
        cls.sample_map_resolution = IntProperty(
                name="Map Resolution",
                description="Importance map size is resolution x resolution; "
                            "higher values potentially produce less noise, at the cost of memory and speed",
                min=4, max=8096,
                default=256,
                )
        cls.samples = IntProperty(
                name="Samples",
                description="Number of light samples to render for each AA sample",
                min=1, max=10000,
                default=4,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.World.cycles


class CyclesVisibilitySettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.Object.cycles_visibility = PointerProperty(
                name="Cycles Visibility Settings",
                description="Cycles visibility settings",
                type=cls,
                )

        cls.camera = BoolProperty(
                name="Camera",
                description="Object visibility for camera rays",
                default=True,
                )
        cls.diffuse = BoolProperty(
                name="Diffuse",
                description="Object visibility for diffuse reflection rays",
                default=True,
                )
        cls.glossy = BoolProperty(
                name="Glossy",
                description="Object visibility for glossy reflection rays",
                default=True,
                )
        cls.transmission = BoolProperty(
                name="Transmission",
                description="Object visibility for transmission rays",
                default=True,
                )
        cls.shadow = BoolProperty(
                name="Shadow",
                description="Object visibility for shadow rays",
                default=True,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.Object.cycles_visibility


class CyclesMeshSettings(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        bpy.types.Mesh.cycles = PointerProperty(
                name="Cycles Mesh Settings",
                description="Cycles mesh settings",
                type=cls,
                )
        bpy.types.Curve.cycles = PointerProperty(
                name="Cycles Mesh Settings",
                description="Cycles mesh settings",
                type=cls,
                )
        bpy.types.MetaBall.cycles = PointerProperty(
                name="Cycles Mesh Settings",
                description="Cycles mesh settings",
                type=cls,
                )

        cls.displacement_method = EnumProperty(
                name="Displacement Method",
                description="Method to use for the displacement",
                items=enums.displacement_methods,
                default='BUMP',
                )
        cls.use_subdivision = BoolProperty(
                name="Use Subdivision",
                description="Subdivide mesh for rendering",
                default=False,
                )
        cls.dicing_rate = FloatProperty(
                name="Dicing Rate",
                description="",
                min=0.001, max=1000.0,
                default=1.0,
                )

    @classmethod
    def unregister(cls):
        del bpy.types.Mesh.cycles
        del bpy.types.Curve.cycles
        del bpy.types.MetaBall.cycles


def register():
    bpy.utils.register_class(CyclesRenderSettings)
    bpy.utils.register_class(CyclesCameraSettings)
    bpy.utils.register_class(CyclesMaterialSettings)
    bpy.utils.register_class(CyclesLampSettings)
    bpy.utils.register_class(CyclesWorldSettings)
    bpy.utils.register_class(CyclesVisibilitySettings)
    bpy.utils.register_class(CyclesMeshSettings)


def unregister():
    bpy.utils.unregister_class(CyclesRenderSettings)
    bpy.utils.unregister_class(CyclesCameraSettings)
    bpy.utils.unregister_class(CyclesMaterialSettings)
    bpy.utils.unregister_class(CyclesLampSettings)
    bpy.utils.unregister_class(CyclesWorldSettings)
    bpy.utils.unregister_class(CyclesMeshSettings)
    bpy.utils.unregister_class(CyclesVisibilitySettings)