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#
# Copyright 2011-2014 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# <pep8 compliant>
import bpy
import math
from bpy.app.handlers import persistent
def custom_bake_remap(scene):
"""
Remap bake types into the new types and set the flags accordingly
"""
bake_lookup = (
'COMBINED',
'AO',
'SHADOW',
'NORMAL',
'UV',
'EMIT',
'ENVIRONMENT',
'DIFFUSE_DIRECT',
'DIFFUSE_INDIRECT',
'DIFFUSE_COLOR',
'GLOSSY_DIRECT',
'GLOSSY_INDIRECT',
'GLOSSY_COLOR',
'TRANSMISSION_DIRECT',
'TRANSMISSION_INDIRECT',
'TRANSMISSION_COLOR')
diffuse_direct_idx = bake_lookup.index('DIFFUSE_DIRECT')
cscene = scene.cycles
# Old bake type
bake_type_idx = cscene.get("bake_type")
if bake_type_idx is None:
cscene.bake_type = 'COMBINED'
return
# File doesn't need versioning
if bake_type_idx < diffuse_direct_idx:
return
# File needs versioning
bake_type = bake_lookup[bake_type_idx]
cscene.bake_type, end = bake_type.split('_')
if end == 'DIRECT':
scene.render.bake.use_pass_indirect = False
scene.render.bake.use_pass_color = False
elif end == 'INDIRECT':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_color = False
elif end == 'COLOR':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_indirect = False
@persistent
def do_versions(self):
if bpy.context.preferences.version <= (2, 78, 1):
prop = bpy.context.preferences.addons[__package__].preferences
system = bpy.context.preferences.system
if not prop.is_property_set("compute_device_type"):
# Device might not currently be available so this can fail
try:
if system.legacy_compute_device_type == 1:
prop.compute_device_type = 'OPENCL'
elif system.legacy_compute_device_type == 2:
prop.compute_device_type = 'CUDA'
else:
prop.compute_device_type = 'NONE'
except:
pass
# Init device list for UI
prop.get_devices(prop.compute_device_type)
# We don't modify startup file because it assumes to
# have all the default values only.
if not bpy.data.is_saved:
return
# Map of versions used by libraries.
library_versions = {}
library_versions[bpy.data.version] = [None]
for library in bpy.data.libraries:
library_versions.setdefault(library.version, []).append(library)
# Do versioning per library, since they might have different versions.
max_need_versioning = (2, 92, 14)
for version, libraries in library_versions.items():
if version > max_need_versioning:
continue
# Scenes
for scene in bpy.data.scenes:
if scene.library not in libraries:
continue
# Clamp Direct/Indirect separation in 270
if version <= (2, 70, 0):
cscene = scene.cycles
sample_clamp = cscene.get("sample_clamp", False)
if (sample_clamp and
not cscene.is_property_set("sample_clamp_direct") and
not cscene.is_property_set("sample_clamp_indirect")):
cscene.sample_clamp_direct = sample_clamp
cscene.sample_clamp_indirect = sample_clamp
# Change of Volume Bounces in 271
if version <= (2, 71, 0):
cscene = scene.cycles
if not cscene.is_property_set("volume_bounces"):
cscene.volume_bounces = 1
# Caustics Reflective/Refractive separation in 272
if version <= (2, 72, 0):
cscene = scene.cycles
if (
cscene.get("no_caustics", False) and
not cscene.is_property_set("caustics_reflective") and
not cscene.is_property_set("caustics_refractive")
):
cscene.caustics_reflective = False
cscene.caustics_refractive = False
# Baking types changed
if version <= (2, 76, 6):
custom_bake_remap(scene)
# Several default changes for 2.77
if version <= (2, 76, 8):
cscene = scene.cycles
# Samples
if not cscene.is_property_set("samples"):
cscene.samples = 10
# Preview Samples
if not cscene.is_property_set("preview_samples"):
cscene.preview_samples = 10
# Filter
if not cscene.is_property_set("filter_type"):
cscene.pixel_filter_type = 'GAUSSIAN'
# Tile Order
if not cscene.is_property_set("tile_order"):
cscene.tile_order = 'CENTER'
if version <= (2, 76, 10):
cscene = scene.cycles
if cscene.is_property_set("filter_type"):
if not cscene.is_property_set("pixel_filter_type"):
cscene.pixel_filter_type = cscene.filter_type
if cscene.filter_type == 'BLACKMAN_HARRIS':
cscene.filter_type = 'GAUSSIAN'
if version <= (2, 78, 2):
cscene = scene.cycles
if not cscene.is_property_set("light_sampling_threshold"):
cscene.light_sampling_threshold = 0.0
if version <= (2, 79, 0):
cscene = scene.cycles
# Default changes
if not cscene.is_property_set("aa_samples"):
cscene.aa_samples = 4
if not cscene.is_property_set("preview_aa_samples"):
cscene.preview_aa_samples = 4
if not cscene.is_property_set("blur_glossy"):
cscene.blur_glossy = 0.0
if not cscene.is_property_set("sample_clamp_indirect"):
cscene.sample_clamp_indirect = 0.0
if version <= (2, 92, 4):
if scene.render.engine == 'CYCLES':
for view_layer in scene.view_layers:
cview_layer = view_layer.cycles
view_layer.use_pass_cryptomatte_object = cview_layer.get("use_pass_crypto_object", False)
view_layer.use_pass_cryptomatte_material = cview_layer.get("use_pass_crypto_material", False)
view_layer.use_pass_cryptomatte_asset = cview_layer.get("use_pass_crypto_asset", False)
view_layer.pass_cryptomatte_depth = cview_layer.get("pass_crypto_depth", 6)
view_layer.use_pass_cryptomatte_accurate = cview_layer.get("pass_crypto_accurate", True)
if version <= (2, 92, 14):
if scene.render.engine == 'CYCLES':
for view_layer in scene.view_layers:
cview_layer = view_layer.cycles
for caov in cview_layer.get("aovs", []):
aov_name = caov.get("name", "AOV")
if aov_name in view_layer.aovs:
continue
baov = view_layer.aovs.add()
baov.name = caov.get("name", "AOV")
baov.type = "COLOR" if caov.get("type", 1) == 1 else "VALUE"
# Lamps
for light in bpy.data.lights:
if light.library not in libraries:
continue
if version <= (2, 76, 5):
clight = light.cycles
# MIS
if not clight.is_property_set("use_multiple_importance_sampling"):
clight.use_multiple_importance_sampling = False
# Worlds
for world in bpy.data.worlds:
if world.library not in libraries:
continue
if version <= (2, 76, 9):
cworld = world.cycles
# World MIS Samples
if not cworld.is_property_set("samples"):
cworld.samples = 4
# World MIS Resolution
if not cworld.is_property_set("sample_map_resolution"):
cworld.sample_map_resolution = 256
if version <= (2, 79, 4) or \
(version >= (2, 80, 0) and version <= (2, 80, 18)):
cworld = world.cycles
# World MIS
if not cworld.is_property_set("sampling_method"):
if cworld.get("sample_as_light", True):
cworld.sampling_method = 'MANUAL'
else:
cworld.sampling_method = 'NONE'
# Materials
for mat in bpy.data.materials:
if mat.library not in libraries:
continue
if version <= (2, 76, 5):
cmat = mat.cycles
# Volume Sampling
if not cmat.is_property_set("volume_sampling"):
cmat.volume_sampling = 'DISTANCE'
if version <= (2, 79, 2):
cmat = mat.cycles
if not cmat.is_property_set("displacement_method"):
cmat.displacement_method = 'BUMP'
# Change default to bump again.
if version <= (2, 79, 6) or \
(version >= (2, 80, 0) and version <= (2, 80, 41)):
cmat = mat.cycles
if not cmat.is_property_set("displacement_method"):
cmat.displacement_method = 'DISPLACEMENT'
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