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blender_particles.cpp « blender « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "render/mesh.h"
#include "render/object.h"
#include "render/particles.h"

#include "blender/blender_sync.h"
#include "blender/blender_util.h"

#include "util/util_foreach.h"

CCL_NAMESPACE_BEGIN

/* Utilities */

bool BlenderSync::sync_dupli_particle(BL::Object &b_ob,
                                      BL::DepsgraphObjectInstance &b_instance,
                                      Object *object)
{
  /* test if this dupli was generated from a particle sytem */
  BL::ParticleSystem b_psys = b_instance.particle_system();
  if (!b_psys)
    return false;

  object->hide_on_missing_motion = true;

  /* test if we need particle data */
  if (!object->geometry->need_attribute(scene, ATTR_STD_PARTICLE))
    return false;

  /* don't handle child particles yet */
  BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_instance.persistent_id();

  if (persistent_id[0] >= b_psys.particles.length())
    return false;

  /* find particle system */
  ParticleSystemKey key(b_ob, persistent_id);
  ParticleSystem *psys;

  bool first_use = !particle_system_map.is_used(key);
  bool need_update = particle_system_map.add_or_update(
      scene, &psys, b_ob, b_instance.object(), key);

  /* no update needed? */
  if (!need_update && !object->geometry->need_update && !scene->object_manager->need_update)
    return true;

  /* first time used in this sync loop? clear and tag update */
  if (first_use) {
    psys->particles.clear();
    psys->tag_update(scene);
  }

  /* add particle */
  BL::Particle b_pa = b_psys.particles[persistent_id[0]];
  Particle pa;

  pa.index = persistent_id[0];
  pa.age = b_scene.frame_current() - b_pa.birth_time();
  pa.lifetime = b_pa.lifetime();
  pa.location = get_float3(b_pa.location());
  pa.rotation = get_float4(b_pa.rotation());
  pa.size = b_pa.size();
  pa.velocity = get_float3(b_pa.velocity());
  pa.angular_velocity = get_float3(b_pa.angular_velocity());

  psys->particles.push_back_slow(pa);

  if (object->particle_index != psys->particles.size() - 1)
    scene->object_manager->tag_update(scene);
  object->particle_system = psys;
  object->particle_index = psys->particles.size() - 1;

  /* return that this object has particle data */
  return true;
}

CCL_NAMESPACE_END