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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __BLENDER_SESSION_H__
#define __BLENDER_SESSION_H__

#include "device/device.h"
#include "render/scene.h"
#include "render/session.h"
#include "render/bake.h"

#include "util/util_vector.h"

CCL_NAMESPACE_BEGIN

class ImageMetaData;
class Scene;
class Session;
class RenderBuffers;
class RenderTile;

class BlenderSession {
public:
	BlenderSession(BL::RenderEngine& b_engine,
	               BL::UserPreferences& b_userpref,
	               BL::BlendData& b_data,
	               bool preview_osl);

	BlenderSession(BL::RenderEngine& b_engine,
	               BL::UserPreferences& b_userpref,
	               BL::BlendData& b_data,
	               BL::SpaceView3D& b_v3d,
	               BL::RegionView3D& b_rv3d,
	               int width, int height);

	~BlenderSession();

	void create();

	/* session */
	void create_session();
	void free_session();

	void reset_session(BL::BlendData& b_data,
	                   BL::Depsgraph& b_depsgraph);

	/* offline render */
	void render(BL::Depsgraph& b_depsgraph);

	void bake(BL::Depsgraph& b_depsgrah,
	          BL::Object& b_object,
	          const string& pass_type,
	          const int custom_flag,
	          const int object_id,
	          BL::BakePixel& pixel_array,
	          const size_t num_pixels,
	          const int depth,
	          float pixels[]);

	void write_render_result(BL::RenderResult& b_rr,
	                         BL::RenderLayer& b_rlay,
	                         RenderTile& rtile);
	void write_render_tile(RenderTile& rtile);

	/* update functions are used to update display buffer only after sample was rendered
	 * only needed for better visual feedback */
	void update_render_result(BL::RenderResult& b_rr,
	                          BL::RenderLayer& b_rlay,
	                          RenderTile& rtile);
	void update_render_tile(RenderTile& rtile, bool highlight);

	/* interactive updates */
	void synchronize(BL::Depsgraph& b_depsgraph);

	/* drawing */
	bool draw(int w, int h);
	void tag_redraw();
	void tag_update();
	void get_status(string& status, string& substatus);
	void get_progress(float& progress, double& total_time, double& render_time);
	void test_cancel();
	void update_status_progress();
	void update_bake_progress();

	bool background;
	Session *session;
	Scene *scene;
	BlenderSync *sync;
	double last_redraw_time;

	BL::RenderEngine b_engine;
	BL::UserPreferences b_userpref;
	BL::BlendData b_data;
	BL::RenderSettings b_render;
	BL::Depsgraph b_depsgraph;
	BL::Scene b_scene;
	BL::SpaceView3D b_v3d;
	BL::RegionView3D b_rv3d;
	string b_rlay_name;
	string b_rview_name;

	string last_status;
	string last_error;
	float last_progress;
	double last_status_time;

	int width, height;
	bool preview_osl;
	double start_resize_time;

	void *python_thread_state;

	/* Global state which is common for all render sessions created from Blender.
	 * Usually denotes command line arguments.
	 */

	/* Blender is running from the command line, no windows are shown and some
	 * extra render optimization is possible (possible to free draw-only data and
	 * so on.
	 */
	static bool headless;

	/* ** Resumable render ** */

	/* Overall number of chunks in which the sample range is to be devided. */
	static int num_resumable_chunks;

	/* Current resumable chunk index to render. */
	static int current_resumable_chunk;

	/* Alternative to single-chunk rendering to render a range of chunks. */
	static int start_resumable_chunk;
	static int end_resumable_chunk;

	static bool print_render_stats;

protected:
	void do_write_update_render_result(BL::RenderResult& b_rr,
	                                   BL::RenderLayer& b_rlay,
	                                   RenderTile& rtile,
	                                   bool do_update_only);
	void do_write_update_render_tile(RenderTile& rtile, bool do_update_only, bool highlight);

	int builtin_image_frame(const string &builtin_name);
	void builtin_image_info(const string &builtin_name,
	                        void *builtin_data,
	                        ImageMetaData& metadata);
	bool builtin_image_pixels(const string &builtin_name,
	                          void *builtin_data,
	                          int tile,
	                          unsigned char *pixels,
	                          const size_t pixels_size,
	                          const bool free_cache);
	bool builtin_image_float_pixels(const string &builtin_name,
	                                void *builtin_data,
	                                int tile,
	                                float *pixels,
	                                const size_t pixels_size,
	                                const bool free_cache);
	void builtin_images_load();

	/* Update tile manager to reflect resumable render settings. */
	void update_resumable_tile_manager(int num_samples);
};

CCL_NAMESPACE_END

#endif /* __BLENDER_SESSION_H__ */