1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLENDER_SYNC_H__
#define __BLENDER_SYNC_H__
#include "MEM_guardedalloc.h"
#include "RNA_types.h"
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "blender_util.h"
#include "scene.h"
#include "session.h"
#include "util_map.h"
#include "util_set.h"
#include "util_transform.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Background;
class Camera;
class Film;
class Light;
class Mesh;
class Object;
class Scene;
class Shader;
class ShaderGraph;
class ShaderNode;
class BlenderSync {
public:
BlenderSync(BL::BlendData b_data, BL::Scene b_scene, Scene *scene_, bool preview_);
~BlenderSync();
/* sync */
bool sync_recalc();
void sync_data(BL::SpaceView3D b_v3d);
void sync_camera(int width, int height);
void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
/* get parameters */
static SceneParams get_scene_params(BL::Scene b_scene, bool background);
static SessionParams get_session_params(BL::Scene b_scene, bool background);
static bool get_session_pause(BL::Scene b_scene, bool background);
private:
/* sync */
void sync_lamps();
void sync_materials();
void sync_objects(BL::SpaceView3D b_v3d);
void sync_film();
void sync_integrator();
void sync_view();
void sync_world();
void sync_render_layer(BL::SpaceView3D b_v3d);
void sync_shaders();
void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
Mesh *sync_mesh(BL::Object b_ob, bool object_updated);
void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint visibility);
void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm);
/* util */
void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader);
bool object_is_modified(BL::Object b_ob);
bool object_is_mesh(BL::Object b_ob);
bool object_is_light(BL::Object b_ob);
/* variables */
BL::BlendData b_data;
BL::Scene b_scene;
id_map<void*, Shader> shader_map;
id_map<ObjectKey, Object> object_map;
id_map<void*, Mesh> mesh_map;
id_map<ObjectKey, Light> light_map;
set<Mesh*> mesh_synced;
void *world_map;
bool world_recalc;
Scene *scene;
bool preview;
bool experimental;
struct RenderLayerInfo {
RenderLayerInfo()
: scene_layer(0), layer(0),
material_override(PointerRNA_NULL)
{}
uint scene_layer;
uint layer;
BL::Material material_override;
} render_layer;
};
CCL_NAMESPACE_END
#endif /* __BLENDER_SYNC_H__ */
|